Start Date: July 18, 1027, Evening
Start Status: Dinner at the Spoon
Start Location: The Tipsy Spoon
The Turn
After dinner, the party splits up. A large contingent heads out to find the White Tulip (after the day's scouting, a few people know where it is). Others divide up and start looking for rooms. Before leaving the Spoon, Mendel and Smoke ask the barkeep about the various houses for rent around the city. He suggests they inquire at the Landowner's Partnership, an organization that represents many of the smaller landowners in and around the city. Everyone agrees to meet again at the Spoon tomorrow evening for dinner.
Saturday, April 15, 2017
Wednesday, April 12, 2017
The Colony - Turn 2 - Cruisin' the City
Early turns are long and filled with information, but they do lack in the action department. In part, this is people getting their game legs back, but it's also people getting familiar with the setting and figuring out where to go/what to do.
Thursday, April 6, 2017
The Colony - Turn 1 - Docking Maneuvers
And we're off! The first short turn to kick off the game and get players back in the groove of PBEM gaming.
Wednesday, April 5, 2017
The Colony - New Kavlin
After a long delay, we're finally starting up! If you're wondering what the Colony is, here's the intro post to the campaign. The first turn *should* go out tomorrow, and, as usual, I'll be sharing them here. Theoretically, we'll be doing two turns a week (Monday/Thursday).
Friday, March 3, 2017
The Colony - A Quick Update
Prompted by a comment on my previous Colony post (hi Marcus), here's a quick update on the state of the game.
Friday, January 6, 2017
New Year, New Campaign - The Colony
After The Wilds came to its rather inglorious end, I've been without a regular campaign. I've been toying with this idea for a while, and I just sent the teaser out to my usual crew of players last night. Hopefully, I'll get a few nibbles.
Thursday, January 5, 2017
PBE Games - Wrapping Up 2016
Yeah, I know. New Year's has come and gone, but better late than never. December was a busy month, but I managed to accomplish my goal of getting the last eight Dungeons in Blue Expansion Sets out the door. In total, the twenty-six Expansion sets contain just over 275 geomorphs, and you can get them all at a nice discount in the Expansion A to Z Pack. I also released Labyrinths, a set of thirty-two maze-like tiles that will turn any dungeon into a mapper's nightmare.
December also saw the release of a new Hexed Places outdoor setting, Denshi Ferry. Like all Hexed Places, this product details encounters, locations and rumors about a classic six-mile hex, in this case, a river border between civilization and the wilderness. Every Hexed Places includes a map of the region, plus details and brief stats for all encounters in a format that's easy to adapt to any OSR-friendly game system.
To round out 2016, I released a new Uncommon Ground texture pack. Corrosion is a grainy texture in various dull hues reminiscent of rust and verdigris. Like all Uncommon Ground products, it includes four color variants of the seamless texture and comes with a liberal personal and commercial license.
Looking ahead, I should have an update to the Dungeons in Blue Master List out in the next week or so. I'll also be updating the pay-what-you-want Tile of the Week Collection with the latest additions Soon (TM). Beyond that, I have a small set of entry and exit geomorphs in the works, as well as a new Hexed Places that will (hopefully) see the light of day this month.
That's it for now. Thanks for reading, and have a healthy and prosperous New Year!
Labyrinths Preview |
December also saw the release of a new Hexed Places outdoor setting, Denshi Ferry. Like all Hexed Places, this product details encounters, locations and rumors about a classic six-mile hex, in this case, a river border between civilization and the wilderness. Every Hexed Places includes a map of the region, plus details and brief stats for all encounters in a format that's easy to adapt to any OSR-friendly game system.
To round out 2016, I released a new Uncommon Ground texture pack. Corrosion is a grainy texture in various dull hues reminiscent of rust and verdigris. Like all Uncommon Ground products, it includes four color variants of the seamless texture and comes with a liberal personal and commercial license.
Looking ahead, I should have an update to the Dungeons in Blue Master List out in the next week or so. I'll also be updating the pay-what-you-want Tile of the Week Collection with the latest additions Soon (TM). Beyond that, I have a small set of entry and exit geomorphs in the works, as well as a new Hexed Places that will (hopefully) see the light of day this month.
That's it for now. Thanks for reading, and have a healthy and prosperous New Year!
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