Sunday, September 18, 2016

PBE Games - New Stuff

I'm breaking the long radio silence, but only briefly, to let you know about a few new PBE Games releases. Someday Soon (TM), things may calm down enough for more regular posting. Until then, this will have to do.

I'll start with three new Dungeons in Blue expansion sets and the discount bundle that includes them all. Collectively they contain 45 geomorphs with natural caves, traditional dungeon rooms and corridors, assorted sewers, water features, lava pools and more.

I've also released a new Uncommon Ground texture pack, Alien Ground, which depicts an oddly colored stone surface.

Back to radio silence. Thanks for taking a peek.

Expansion Set M - One-third Scale Preview

Friday, July 15, 2016

Tile of the Week #101

I haven't done a Tile of the Week entry in eons, so I thought it was time to add to the collection. This tile is a standard geomorph with some symmetry. I think it looks like a grand entryway of some sort.

Player Version


All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Tuesday, May 24, 2016

What's Going On?

One of my extremely loyal fans (a.k.a. my gaming buddy Mike), mentioned that it's been almost a month since my last post. I've mostly been tied up with real-life stuff like work, and my free time's been divided between a bunch of random stuff like...

Tuesday, April 26, 2016

PBE Games - Not So New Things

I'm so behind on all fronts, including PBE Games news. I haven't published much since the last update, The Sand Coast, but I have put out a couple new products since then. Here's a quick rundown on the latest Dungeons in Blue releases:

All the geomorphs in these sets contain a mix of corridor styles and sizes, and several have cross tile features such as water, sewers and lava. I also tried to include a number of edge geomorphs in each of these sets, since even the best dungeon must end, eventually. Here are previews of each of these sets (one-third scale):

Set J

Set K

Set L

See what I mean about quick?

Tuesday, April 12, 2016

Minecraft - Rebuilt (ish)

It's taken a while, but my new base is (mostly) back up and running. Moving your entire network takes a bit of planning, because once you shut down your ME system, all your stuff is stored in memory modules that you can't access, and all your auto-crafting stuff is offline. You also have to deal with wiring and power (or the lack thereof) issues.

Thursday, April 7, 2016

Assembling Geomorphs in Gimp

As you probably know, I produce a line of geomorph tiles for VTTs called Dungeons in Blue. I was chatting with a customer via email recently, and they asked how to assemble geomorphs into complete maps without using an image editing program. I didn't have a good solution for them and eventually discovered that they felt Gimp was a bit too complex for such as simple task.

Monday, March 28, 2016

Minecraft - A Short Break

I guess I should have posted something before I took a week away from the computer to do some house-sitting! This is a quick update about the stuff I was doing before the break.