Saturday, October 10, 2015

Minecraft Citybuilder: Stage Two and Beyond

I'm still progressing on my Minecraft Citybuilder Challenge. Looking over what I've built and written about to date, I've realized I never posted about completing stage two. Guess what? Stage two is done!

City Hall at Night

Friday, October 9, 2015

Tile of the Week #95

Here is today's Tile of the Week entry. This week's entry is a somewhat simple half-tile dungeon corridor, with stairs down to a sewer complex.


Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Wednesday, October 7, 2015

Making NPC Decisions with the Mythic GM Emulator

The Mythic Game Master Emulator is a well-known system for running RPGs without a GM, or for providing extra plots twists and scene detail for GMs that lack planning time. It uses an ingenious scene, chaos and table system to spin out answers to yes/no questions and insert plot twists into the game as you play. I use Mythic GME quite a bit, both to inspire myself as I run games or for solitaire play.

Tuesday, October 6, 2015

PBE Games - August/September Review

Time for another update on PBE Games releases. This post covers products published in August and September.

First on the list are two new Uncommon Ground textures: Grated, a roughly hatched pattern that includes some funky color variants, and Fabricated, an abstract cloth pattern. Both these textures include four different versions and are licensed for private and commercial use.

Next up are several Dungeons in Blue tile packs. I've released three new Expansion Packs, standard tile sets that use all the various corridors, waterways, sewers and other features found in previously released specialty packs. Expansion Packs are available individually or in a triple pack discount bundle. I've also released Border Bits, a collection of edge tiles to tidy up the dungeon perimeter.

Expansion Set A Preview

Finally, I've published the first discount bundle of Hexed Places. This product contains the first five Hexed Places outdoor encounter areas.

The next couple months should see six new Expansion Packs, five new Mega Tiles, more Small Dungeons and a set of lava-based geomorphs for Dungeons in Blue hit the shelves. I also have a couple new Uncommon Ground textures and at least one more One Page table in the queue. I have more Hexed Places in the works too, but my progress on these is slower than I'd like, so no promises on delivery dates yet.

That's it for now. Thanks, as always for reading.

Monday, October 5, 2015

Wilds - In the Dark

Raúguey says, "Did we come here to get the necromancer or hide? What's the plan? We're not running again, are we?"

Grendor takes the lead, “Form up everyone, we’re pressing west. Normal marching order. We’re heading to the northwest diagonal corridor and then south down West Hall. We’ll engage the enemy when we spot them, but keep your eyes open for possible ambushes. Let’s not let them decide where the battle is joined.” With grins on their faces, Strom and Raúguey move up to start the push.

Thursday, October 1, 2015

The Wilds - Tactical Retreat

Last turn, the party discovered an ambush set by a pack of kobolds in the pit. The kobolds fired once, retreated and barred the doors behind them. Confused party is confused.