So, the party decided to split up last turn, which lead to a bunch of short back and forth with one side. The following (hopefully) captures everything that happened and gets us caught up.
Wilds players keep out, there are spoilers!
Sunday, September 20, 2015
Friday, September 18, 2015
Tile of the Week #93
Here is today's Tile of the Week entry. Continuing the intersection and elevation change theme, this is a cave crossing with two cliff-like drops along the way. A finished hallway also connects to this geomorph, creating a four-way intersection.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
And, in case you missed the announcement, I've just released a bundle deal of Hexed Places, sandbox-style outdoor hexes suitable for use with most OSR-style games. I hope you'll check them out!
Player Version |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
And, in case you missed the announcement, I've just released a bundle deal of Hexed Places, sandbox-style outdoor hexes suitable for use with most OSR-style games. I hope you'll check them out!
Friday, September 11, 2015
Tile of the Week #92
Today's Tile of the Week entry is a four-way intersection with an elevation change illuminated by a pair of everburning flames.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Player Version |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Thursday, September 10, 2015
Wilds - Goals and Objections
When Ingvild starts unlocking the next door, Durego shakes his head and moves back down the hall. "Where are you going?" whispers Rawon.
"This is a waste of time and dangerous to boot. I'm going back up to Pillar Hall. We need to get back to what we're here to do." The priest moves past Ohwatoo, who is still watching the pit room, and starts up the ladder.
"This is a waste of time and dangerous to boot. I'm going back up to Pillar Hall. We need to get back to what we're here to do." The priest moves past Ohwatoo, who is still watching the pit room, and starts up the ladder.
Monday, September 7, 2015
The Wilds - More Doors
After a little contention, the group finally agrees to some cautious exploration before heading back up the rope ladder for another stab at the necromancer.
Saturday, September 5, 2015
Friday, September 4, 2015
Tile of the Week #91
Here is today's Tile of the Week entry, a simple four-way intersection with stairs leading up/down on three sides. These stairs could go up or down, so there are no direction arrows. I use several different stair types for different situations. Here's a snippet from the Dungeons in Blue FAQ that explains:
What's the deal with stairs? Shaded, unshaded, arrows, no arrows?
Shaded stairs are paths off the current level (up or down). Unshaded stairs are elevation changes within the current level. Arrows indicate direction, and stairs without can be interpreted as either up or down staircases.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
What's the deal with stairs? Shaded, unshaded, arrows, no arrows?
Shaded stairs are paths off the current level (up or down). Unshaded stairs are elevation changes within the current level. Arrows indicate direction, and stairs without can be interpreted as either up or down staircases.
Player Version |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
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