Today's Tile of the Week entry is a four-way intersection with an elevation change illuminated by a pair of everburning flames.
Player Version
GM Version
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
When Ingvild starts unlocking the next door, Durego shakes his head and moves back down the hall. "Where are you going?" whispers Rawon.
"This is a waste of time and dangerous to boot. I'm going back up to Pillar Hall. We need to get back to what we're here to do." The priest moves past Ohwatoo, who is still watching the pit room, and starts up the ladder.
After a little contention, the group finally agrees to some cautious exploration before heading back up the rope ladder for another stab at the necromancer.
Here is today's Tile of the Week entry, a simple four-way intersection with stairs leading up/down on three sides. These stairs could go up or down, so there are no direction arrows. I use several different stair types for different situations. Here's a snippet from the Dungeons in Blue FAQ that explains:
What's the deal with stairs? Shaded, unshaded, arrows, no arrows?
Shaded stairs are paths off the current level (up or down). Unshaded stairs are elevation changes within the current level. Arrows indicate direction, and stairs without can be interpreted as either up or down staircases.
Player Version
GM Version
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
As the group discusses the plan for getting down in the hole, Saurabh speaks up, "I think Ingvild has a good idea. Let's save the levitation for escape, not for getting down. We have a rope ladder, and these rocks are big enough to serve as a secure tie-off. Use a length of rope to suspend the ladder from the rocks, cover the exposed parts with some of the debris here, and get moving." [Recall that at least some of the previous room occupants have used the crevice as a disposal chute.]
Here is today's Tile of the Week entry. Number 90 depicts a large chamber surrounded by big pits and stairways. If you've played any Path of Exile, you may recognize the inspiration for this map.
Player Map
GM Map
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.