As the group discusses the plan for getting down in the hole, Saurabh speaks up, "I think Ingvild has a good idea. Let's save the levitation for escape, not for getting down. We have a rope ladder, and these rocks are big enough to serve as a secure tie-off. Use a length of rope to suspend the ladder from the rocks, cover the exposed parts with some of the debris here, and get moving." [Recall that at least some of the previous room occupants have used the crevice as a disposal chute.]
Monday, August 31, 2015
Friday, August 28, 2015
Tile of the Week #90
Here is today's Tile of the Week entry. Number 90 depicts a large chamber surrounded by big pits and stairways. If you've played any Path of Exile, you may recognize the inspiration for this map.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Player Map |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Thursday, August 27, 2015
The Wilds - Nothing Like a bit of Rain
It takes the party over two hours to cover the remaining distance to the Maze. The continued rain has done the imposssible: made the area even more of a mucky mess. As the party gets close to fog-shrouded walls, Ava takes a pass around the ruin. She returns and reports no sign of activity within the walls. The party advances cautiously, well-aware of the steel-jawed traps that might lurk in the mud.
Monday, August 24, 2015
The Wilds - The Kobold Conversations
When the other members of the party see that Ohwatoo is getting answers from Skarg, the questions pour in. "One at a time!" growls the mage, bringing some order to the process. Turning back to the kobold, he asks, "Now then, how many of these swamp walkers have you seen?"
Skarg scowls and looks down at his fingers, muttering. "Skarg remembers seeing more than one pack. Maybe seven or nine. Or eight. Not sure."
Skarg scowls and looks down at his fingers, muttering. "Skarg remembers seeing more than one pack. Maybe seven or nine. Or eight. Not sure."
Saturday, August 22, 2015
Tile of the Week #89
Here is today's Tile of the Week entry, a series of hallways with multiple stairways forming a long descent. Yeah, it's a day late, I thought I had more queued up than I actually did.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Also, if you missed the announcement post I made on G+, there's a new triple pack of expansion tiles available too. This is the first three sets of a new tiles series that incorporates all the various water/corridor types I've put out as separate packages: sewers, cross-tile water, mines and grand hallways/caverns.
Tile 89 - Player Version |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Also, if you missed the announcement post I made on G+, there's a new triple pack of expansion tiles available too. This is the first three sets of a new tiles series that incorporates all the various water/corridor types I've put out as separate packages: sewers, cross-tile water, mines and grand hallways/caverns.
Thursday, August 20, 2015
The Wilds - Tense
When we left our party, they were cleaning up the mess after their fight with the brutes, gnolls and kobolds. The last few lines of the last turn...
As Raúguey gets close, there are squeals and shouts from inside the hut. He pauses a few feet away. "Can anyone make out what they're saying?"
Grendor frowns. "It sounds like 'Don't kill us, we surrender! We will leave this place forever and never come back! Don't kill us!'"
"It's a trick," says Durego. "Light them up!"
And that lead to...
As Raúguey gets close, there are squeals and shouts from inside the hut. He pauses a few feet away. "Can anyone make out what they're saying?"
Grendor frowns. "It sounds like 'Don't kill us, we surrender! We will leave this place forever and never come back! Don't kill us!'"
"It's a trick," says Durego. "Light them up!"
And that lead to...
Monday, August 17, 2015
The Wilds - Cleanup, Hut Three
Most enemies are down, but we stuck with combat rounds this turn, because there are still fleeing gnolls and cowering kobolds around. Since there are no visible enemies, initiative isn't really a factor.
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