Here is today's Tile of the Week entry. Number 90 depicts a large chamber surrounded by big pits and stairways. If you've played any Path of Exile, you may recognize the inspiration for this map.
Player Map
GM Map
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
It takes the party over two hours to cover the remaining distance to the Maze. The continued rain has done the imposssible: made the area even more of a mucky mess. As the party gets close to fog-shrouded walls, Ava takes a pass around the ruin. She returns and reports no sign of activity within the walls. The party advances cautiously, well-aware of the steel-jawed traps that might lurk in the mud.
When the other members of the party see that Ohwatoo is getting answers from Skarg, the questions pour in. "One at a time!" growls the mage, bringing some order to the process. Turning back to the kobold, he asks, "Now then, how many of these swamp walkers have you seen?"
Skarg scowls and looks down at his fingers, muttering. "Skarg remembers seeing more than one pack. Maybe seven or nine. Or eight. Not sure."
Here is today's Tile of the Week entry, a series of hallways with multiple stairways forming a long descent. Yeah, it's a day late, I thought I had more queued up than I actually did.
Tile 89 - Player Version
Tile 89 - GM version
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Also, if you missed the announcement post I made on G+, there's a new triple pack of expansion tiles available too. This is the first three sets of a new tiles series that incorporates all the various water/corridor types I've put out as separate packages: sewers, cross-tile water, mines and grand hallways/caverns.
Most enemies are down, but we stuck with combat rounds this turn, because there are still fleeing gnolls and cowering kobolds around. Since there are no visible enemies, initiative isn't really a factor.
Here is today's Tile of the Week entry, a half-tile river crossing that transitions between classic dungeon corridors and natural caverns.
Player Map
GM Map
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.