Start Date: March 28, dawn
Start Status: No damn good in the mud
Start Location: The Wilds, south of the Maze
The Turn
The clouds on the horizon were a sign. Overnight the weather turns miserable. Gusty wind brings rain, thunder and lightning, turning dawn into a gray and dismal affair. Ava managed to do a quick survey of the surrounding woods before the weather got too bad and tells Mordikarr she did not see anything threatening nearby. The party spends the morning moving camp to their chosen site, the small hill with a spring in a shallow cave near the base. Once there, the thoroughly soaked scouts survey the immediate area while the others attempt to create a reasonably dry and safe campsite. The worst of the wet drains away from the site, so the mud is only a few inches deep atop the hill.
Thursday, July 30, 2015
Tuesday, July 28, 2015
GRAV - A First Look
GRAV, by BitMonster, is a science fiction shooter/sandbox with procedural planets, dungeons, building, crafting and more. It's currently available as an early access title on Steam. I was bored Sunday night, so I decided to check it out. Before we begin, you should take a look at the game's original trailer, right here.
Yes, dancing is a thing, we'll get to that.
Yes, dancing is a thing, we'll get to that.
Monday, July 27, 2015
Wilds - Circling the Maze
The wooded hills and a nearby stream lead the party to believe that they'll find a good campsite soon. After some debate about direction and distance, the group agrees to explore the current area and to extend their search south a ways to eliminate any possibility of an extant threat to the site they choose.
Friday, July 24, 2015
Tile of the Week #85
Here is today's Tile of the Week entry. This is a cavern tunnel with multiple side passages and a few scattered boulders and stones obstructing the way. There's a small elevation change in the passage too.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
After you're done checking out the map above, you may want to take a peek at the new Mega Tile Big Deal #1. It contains the first 20 quadruple-sized geomorphs I've done for Dungeons in Blue.
Player Version |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
After you're done checking out the map above, you may want to take a peek at the new Mega Tile Big Deal #1. It contains the first 20 quadruple-sized geomorphs I've done for Dungeons in Blue.
Thursday, July 23, 2015
Wilds - Cloudy, with a Chance of Frog Legs
Camping in a swamp, in the pouring rain. What could be finer?
Monday, July 20, 2015
The Wilds - Walkin' in the Rain
The party continues their circumnavigation of Blackpool Maze, both to get the lay of the land and to find a good site for the mules and new guards. Wouldn't do to lose another set so soon.
Saturday, July 18, 2015
Early Impression: Skyforge
Skyforge is a new action/RPG/MMO hybrid game from the same development team that created Allods, a traditional WoW-style MMO. I played a fair bit of Allods, so I was interested in the team's Skyforge effort. It went open beta this week, and I jumped in with a couple friends. First impressions follow.
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