Tuesday, March 10, 2015

PBE Games - Latest Releases

Here's a quick update on the latest PBE Games releases, which include some new Dungeons in Blue geomorphs, a pair of Uncommon Ground textures, and a new Hexed Places sandbox locale. Short and sweet:
  • Uncommon Ground Stonerash and Radiated are two stone-like textures. The
    first is fairly normal looking, the second includes some unnatural color
    mixes.
  • There are three new sets of Dungeons in Blue geomorphs up. The tiles in
    the Big Time series (One, Two, and Three) all include at least one
    oversize hallway or cavern. All three sets are available at a discount in
    the Big Time Pack too. I've also grouped up a bunch of random one-off tile
    sets into the More Parts and Pieces Bundle. This package includes seven
    previously released tile sets.
  • Two Fang Gap, a Hexed Places sandbox locale, is also out. This
    mixed-terrain, six-mile hex is split by a deep river. You could swim, or
    maybe, risk crossing the gargoyle-guarded bridge.
Here are a couple samples from the above:
Big Time One - Preview
Uncommon Ground - Radiated
I've also done a fairly broad strokes discount pass over all my older products, so if you have anything from PBE Games on your wish list, you may want to take a peek and see if it's been reduced.

Like I said, short and sweet. Thanks, as always for checking out the stuff I post up here. Happy gaming!

Monday, March 9, 2015

Wilds - Ambush?

After returning to Hill Hole, the party decides to spend a couple days trying to ambush hunting parties leaving the site. It takes a while to settle on a plan, but when they do, here's what happens.

Friday, March 6, 2015

Tile of the Week #59 and #60

The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.

Tile 59

Tile 60

All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Friday, February 27, 2015

Tile of the Week #57 and #58

The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.

Tile 57

Tile 58

All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, February 26, 2015

Wilds - Sneakin'

After some grumbling discussion about scouting and spying, the party splits up. The main force retreats to the west. Their intent: find a temporary camp site where loud, armor-wearing party members can hunker down while stealthy scouts maintain watch on the entrance for the rest of the day and another night. Mordikarr and Dagmarten remain behind to keep watch. Since Rawon and Ingvild can both see in the dark, they'll take the night watch.

At dusk the night shift heads out, and an hour later the daylight scouts reach camp. They report no activity at the entrance, though there were some noises from inside as the sun set. It sounded like Stev was moving around and talking to himself.

Nothing of note occurs around the camp site for the remainder of the night. As night turns to morning the waxing moon disappears behind thickening clouds. Dawn is a gray and dreary affair. "Rain," mutters Dagmarten, as the first drops begin to fall from the lowering skies.

Shortly after sunrise (well, estimated sunrise), the scouts return and report. "It was busy last night," says Ingvild. "There are a fair number of those critters inside."

"And Stev."

"Right, and Stev. He came out right after dark, carrying that big chain of his. He didn't hang around for long. Looked around, sniffed the air, then headed off south."

"I swear he looked right at us," says Rawon.

"How could you tell? All those weirdly placed eyes..."

"Anyhow," continues Ingvild, "shortly after he left, three of the bug things came out and hung around the entrance for a while. Then five more. They all grouped up and went off to the northwest. I guess they were a hunting party. They were gone for a long time, four or five hours at least. When they came back they were carrying something, but we couldn't really see what it was. I'm guessing food."

"I think whatever it was, it was wrapped up in webs," adds Rawon.

"Any sign of the little ones?" asks Ohwatoo.

Rawon shakes his head. "Nothing else came out, and Stev didn't come back either, so he's still out here somewhere."

"Eight of those things? That's not good," mutters Durego.

"So what's next?" asks Raúguey.
  • Visit the game index.

Monday, February 23, 2015

Wilds - I Spy

After a night and day of scouting [and a brief interruption caused by annoying email server issues], the party has a plan. Set an ambush near Hill Hole and try to sucker a few 'bug mans' out for a little party. I took advantage of the the email interruption to switch over my campaign wiki to Tiddlywiki 5, the latest version.

Friday, February 20, 2015

Tile of the Week - 55 and 56

The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.

Tile 55

Tile 56

All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.