With potential bug mans pursuit on the minds of some of the party, the majority wants to move camp and try to make it more difficult for the enemy to find the potentially vulnerable mules and guards. As the others pack, Mordikarr and Ingvild, two of the three characters against the move, decide to take action. "We're going to go back and set watch on the hole for the night, and see what goes on there. Send someone to relieve us in the morning and to tell us where camp is, and we'll report what we've seen."
Monday, February 16, 2015
Sunday, February 15, 2015
Wilds - Stop Picking at That!
With the spidery foes out of sight or fleeing, Ingvild comes up with a cunning (or suicidal) plan involving sneaking, invisibility, and fire. It seemed like a good idea at the time.
Friday, February 13, 2015
Tile of the Week - 53 and 54
The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Tile 53 |
Tile 54 |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Monday, February 9, 2015
The Wilds - Stuck Up
The party split up, with three members trying to convince mutant-giant Stev to help the party. With a threat to the main group, everyone reunites in chaos...
Friday, February 6, 2015
Tile of the Week - 51 and 52
The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Tile 51 |
Tile 52 |
Thursday, February 5, 2015
Wilds - Together again!
Well the party split up for the last couple turns, so I held off on putting together a public report until they reformed. For my players, this contains a few spoilers between the group. Nothing super secret, but you've been warned... Here goes...
Wednesday, February 4, 2015
Save or DIE!
Saving throws are one of those subsystems that provoke a lot of discussion, sometimes heated discussion. One of the hot-button features of saving throws is the save or die mechanic. Some people like the risk-all nature of a deadly saving throw. Others, not so much. In my opinion the best save mechanic is the one that works for your table, but that's not the main point here.
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