Looking back over my product spreadsheet for
PBE Games, I see I've been in
Dungeons in Blue mode for the first month of 2015, publishing a trio of Small Dungeons, and five new Mega Tiles. Here's the latest stuff.
- Mega Tile Six - a large natural cavern crossed by an underground river. Several cliffs and crevices create natural elevation changes and obstacles in the cave.
- Mega Tile Seven - is a large temple complex with tombs and crypts nearby.
- Mega Tile Eight - depicts a trio of sewer lines running into a large natural cavern and the river therein.
- Mega Tile Nine - is a traditional dungeon area with several large chambers and multiple stairways. It's a great level transition piece as it depicts three separate elevations on one tile.
- Mega Tile Ten - is a huge lava-filled cavern with several elevation changes. Red dragon lair anyone?
- Small Dungeons #13 - a fortified complex with several large chambers.
- Small Dungeons #14 - a very long hallway connecting a natural cavern complex to a traditional dungeon area. Both areas have exits to the outdoors.
- Small Dungeons #15 - A classic dungeon with a mix of features and some curved corridors to befuddle your mappers.
And as usual, there are deals to be had.
Mega Tile Five Pack #2 bundles Mega Tiles six through ten into a discount package.
Small Dungeons Map Pack #5 does the same for Small Dungeons #13, #14, and #15.
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Small Dungeons #13 Preview |
There's a little more variety in the queue for the next month: a few new
Uncommon Ground textures; two more
Hexed Places sandbox regions,
Two Fang Gap and
Ash Wood; plus a trio of tile sets featuring over-sized corridors, and more Mega Tiles. I also have a whole bunch of
Tile of the Week posts queued up too. Stay tuned.
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Uncommon Ground - Stonerash Preview |