The party has gotten past the heavy portcullis, but now they face a new large and smelly challenge. Reactions are... mixed.
Monday, January 26, 2015
Friday, January 23, 2015
Tile of the Week #48
The latest Tile of the Week entry. This is the fourth of four multi-level tiles, and, well, it's a trap! The stairs on this tile are unmarked, so you can treat it as both up, both down, or one up, one down as you like.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Tile 48 - Player version |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Thursday, January 22, 2015
Wilds - Breach the Gate
With a dark, stench-filled hole in front of them, the party tries to figure a way past the heavy portcullis that blocks the passage.
Monday, January 19, 2015
Wilds - Ruinous
The night watch rouses the others at first light. "Rise and shine Stumpy," says Ingvild, nudging Strom with his toe.
"Don't call me Stumpy," growls the dwarf as he rolls out of his blankets onto the cold frost-covered ground. Strom looks at the sky, a few stars still show overhead, and then sniffs the air. "Looks like a nice day."
"Clear and calm," agrees Dagmarten. "Should be nice all day."
"Don't call me Stumpy," growls the dwarf as he rolls out of his blankets onto the cold frost-covered ground. Strom looks at the sky, a few stars still show overhead, and then sniffs the air. "Looks like a nice day."
"Clear and calm," agrees Dagmarten. "Should be nice all day."
Friday, January 16, 2015
Tile of the Week #47
The latest Tile of the Week entry. This is the third of four multi-level tiles, and it features a 30-foot wide corridor joining up with standard 10-foot passages.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Tile 47 - Player version |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Thursday, January 15, 2015
Wilds - New Roads to Follow
After a short rest and review of the map compared to the party's position, the group *thinks* they're at one of two possible locations on the map. Ohwatoo and most of the group is interested in checking out the area to see if they can prove a correspondence between the map and reality, and to see if the markings on the map indicate ruins. Profitable ruins. Maro is resistant, intent on getting back to Blackpool to face down the necromancer, but in the end, the voice of the majority outweighs his plea. The group heads southwest along the roadway, intent on a few hours travel before nightfall.
Monday, January 12, 2015
Wilds - Road Trip
The party can't figure out if they're exploring or returning to Blackpool. Grumble grumble.
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