Tuesday, October 28, 2014

Some Hexing

A while back I did some work on a hex map sandbox, the Nameless Coast. I never really took it anyplace, because I kind of got lost in messing around with immigration history and population groups and how they moved into the area. I also think the area was too big, it's approximately twice the size of the state of Pennsylvania.

Anyhow, a few RPG.net posts started me thinking about hex maps again, and that led to messing around with the classic six-mile hex. From there I decided to subdivide into one mile hexes just to see where that ended up. Starting with a mountain hex, I ended up with this:

And a forest led to this:
Of course tiling these together is a bit messy, because there are overlapping partial hexes on the corners and edges. I'm not sure how I'd handle that. There's also the problem of roads and rivers crossing from hex to hex, and for a geomorph-ish approach, those are hard to do, though I guess you could standardize some cross-over points on the edges.

Anyhow, there's some random map musings.

Oh, if you're missing the Wilds updates, well, players are being disorganized, and work travel is interfering, so Monday's turn... wasn't. Soon (TM).

Friday, October 24, 2014

Tile of the Week #35

The latest Tile of the Week entry. As with last week's entry, this is a small multi-floor structure, two stories and two cellar variants. Note that as is sometimes the case, there are no real differences between the player and GM versions here. This is just a small house, nothing special. I provide both versions for completeness.

Thursday, October 23, 2014

Wilds - Still Shopping (and Other Things)

This visit to town has taken much longer than anticipated, in part because one of the chief logistics guys is traveling for work, but also because Things Have Happened (TM). Here's another quasi-organized update. Like the last one, it's a bit of wall of text, and represents several days back and forth with the players. I'm pushing to get back on the regular schedule in time for a Monday turn next week.

Wednesday, October 22, 2014

PBE Games - Mid-October Update

Here are the latest releases from PBE Games, now available on DriveThruRPG and RPGNow. The last couple weeks have been mostly about Dungeons in Blue, but there are a few other bits and pieces here too:

Here are a couple preview images from the above.

Fortified

Tombs and Crypts
And that's a wrap. If you want to keep up with the latest Dungeons in Blue information, you can always check out the free Master List, which I update with new and upcoming lists about once a month. For One Page, you can get the free One Page Index, which serves the same purpose.

Thanks as always for reading, have a great day!

Monday, October 20, 2014

Wilds - A Bit of Mapping

This is just a quick little update, a new version of the larger scale map I have for the Wilds. This one shows borders for Hembard Wilds, plus East and South Gorsebonn, and Islerkanne. The party is still in Auslaug, but Durego's been taken to the keep under guard...

25 miles per hex

Friday, October 17, 2014

Wilds - Chaotic Updates

This is a loong, potentially boring post covering the stuff going on in town. It's much less structured than the typical turn, because it's basically my accumulated responses to the ongoing Q&A / activities of the players as they deal with logistics and such. Read on if that's of interest. If not, here is an unrelated picture from an old post:

Cheery Eh?
OK, on with the stuff. Prepare for a lack of editing!

Tile of the Week #34

The latest Tile of the Week entry. This is a bit of a departure from the usual fare. It's a small tower with three above ground floors and a cellar. This entry, and next week's, are experiments in handling multi-floor structures like this. What do you think?