Thursday, September 18, 2014

The Wilds - Woodland, Wonderland, Wanderland?

After the night chase, the death of the giant lynx kit Jedit, and most of a day hiking through dense woodland, the party is... not sure where they are. It's a big forest, someone has to get lost in it, right?

Monday, September 15, 2014

The Wilds - Blistered and Sore

With half the party exhausted, there's no choice but to stop and camp. Those most able secure and offload the mules and rub them down, while the others rest. Mordikarr pulls out the dwarf kettle and prepares a batch, trickling a bit into Ava's mouth to try and revive his feathered companion. She seems to respond, and the remaining doses are divided among the rest of the party, first to those most affected by the wisp-whine, then to the most exhausted. Rawon, from his prone position, suggests adding dose to the mules' water barrel to see if it has any effect.

Friday, September 12, 2014

PBE Games Title Update

This week's update is actually short! Amazingly, I'm pretty caught up on new product announcements, so this is will be quick:
Some previews.

Tile of the Week #29

The latest Tile of the Week entry. I was digging through some old Diablo 3 screenshots, and found several with the map overlay displayed. This was inspired by one of the Cathedral level maps.

Tile of the Week #29 - Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, September 11, 2014

The Wilds - Deadly Lights

"We have to get out of here," hisses Raúguey. "Those things are busy. Let's start creeping west, and put some distance between us and them."

"I go first," says Mordikarr, "Move quiet, move careful." The beastmaster slips between the first trees and quickly vanishes from those still trying to blink away the effects of the glowing creatures' whining call.

Monday, September 8, 2014

The Wilds - Dancing Lights

"We have to stop. They're too fast for us. Too close. We're better off together and facing whatever they are as a group than trying to fight and walk." Ohwatoo seems very sure of himself.

Raúguey, who has been pushing for more speed, looks back at the glowing spots flickering between branches and leaves. "Maybe you're right," he sighs. "Let's dig in. He hefts the sword of bees, and looks around for a good spot, but there is little to recommend anything within reach of the party's light sources. Just trees and undergrowth and...

Friday, September 5, 2014

Tile of the Week #28

The latest Tile of the Week entry. This week's crossroads, at first glance, appears to be a set of blocked up passages, but a little investigation shows a twisty passage connecting things up. Why were they blocked? I vote for chuds.