The party checks out the tower ruin, hoping for a payoff, but some party members are less enthusiastic...
Monday, July 21, 2014
Friday, July 18, 2014
Tile of the Week #21 - Five Minutes!
The latest Tile of the Week entry. I didn't notice I was out of scheduled posts, so had to do something quick. This took about five minutes to sketch out, and another ten or so to treat for blueness. Enjoy!
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Tile of the Week #21 - Player version |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
PBE Games Latest Releases
Just a quick update on all the latest releases from PBE Games, available through DriveThruRPG and RPGNow.
First up the Black Sage Mine, a single-level virtual tabletop map pack suitable for fantasy, western or modern campaigns. This is a black and white style map, and the kit includes VTT-sized image files, PDF format reference maps, plus two printable distressed versions of the map suitable for player handouts.
Next up, two new Uncommon Ground textures: Alien Bark, a tree-bark like stone texture, and Paved, an asphalt-looking texture.
Finally there are three new Dungeons in Blue map packs up, Set S, Set T, and Set U, along with the associated Triple Pack Seven bundle deal.
That brings things up to date, thanks for reading, have a great weekend!
First up the Black Sage Mine, a single-level virtual tabletop map pack suitable for fantasy, western or modern campaigns. This is a black and white style map, and the kit includes VTT-sized image files, PDF format reference maps, plus two printable distressed versions of the map suitable for player handouts.
Black Sage Mine preview |
Next up, two new Uncommon Ground textures: Alien Bark, a tree-bark like stone texture, and Paved, an asphalt-looking texture.
Alien Bark preview |
Set U preview |
Thursday, July 17, 2014
The Wilds - Scat!
The party has discovered an old tower / fort ruin along the abandoned roadway, with weird mats of twigs and branches sticking off the roof. There are mixed feelings about checking it out, but Ingvild, Mordikarr, and Raúguey are gung-ho, so they investigate...
Monday, July 14, 2014
The Wilds - Once more into the Wilds
Time to continue the trek. The party was a bit divided on next steps, some wanting to head straight back to BPM via the spire, some wanting to explore further south, and some wanting to follow the road they found to the north. The northern vote won out, so... more hiking.
Friday, July 11, 2014
Tile of the Week #20
The latest Tile of the Week entry. Today's geomorph is a lakefront cave. Sun and sand in the underground anyone?
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Tile of the week #20 - Player version |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Thursday, July 10, 2014
Wilds - Redial, Rebuild, and Retrace
The party is still killing time at their base camp near Needle Spire, hoping things settle down back at Blackpool before they make another stab at the depths. Everyone had different directions in mind this turn, so lots going on.
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