The latest Tile of the Week entry. This is a more random-dungeon style entry, with several secret passages, a nice slime-room, and a large, fancy room with lots of pillars, statues, and fountains/pools.
Player Version
GM Version
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
A few years ago, I wrote a two part tutorial on using TiddlyWiki (part 1 and part 2). Time marches on, and there's a new version of TiddlyWiki available in beta form, TiddlyWiki 5. I decided it was time to check it out, because it's pretty and modern and has a huge amount of functionality out of box. This post is an ongoing collection of summary notes about my experiences switching over to TW5 from classic. It'll be updated as I work through various features.
No, I didn't give up on this project. I've been working out how exactly I'm going to be mapping this out, and my first snag was applying some sort of coordinate system to the map. The tool I used to lay out the initial map didn't include a coordinate option, and I was trying to avoid doing it all by hand in Gimp. After messing with other hex tools I finally bit the bullet and did it the old-fashioned way. 2500 hexes later...
By request, here's some of the background on my Wilds game. It's fairly brief, because this game was proposed as a dungeon crawler, so there wasn't great need for world-building. This post covers local geography and the main population centers nearby.
If you follow my blog, you probably know that I produce Dungeons in Blue, geomorphs for the virtual tabletop. When I work on these I'm usually building them a sheet at a time, which can be daunting sometimes. I decided to start doing some individual tiles and this is the result. I'll be (trying) to post up a tile each week, providing both GM and player versions and covering the usually quarter/half/full sizes as usual. Without further ado, here's the first entry, a quarter-sized cavern tile.
Player Version
GM Version
I'm also playing with a show / hide button here, so if things look wonky or a tile is missing, have patience (edit: looks like that's working, if not, please let me know).
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
PS - in case it's not clear, you can right-click / save and download these images.