A few years ago, I wrote a two part tutorial on using TiddlyWiki (part 1 and part 2). Time marches on, and there's a new version of TiddlyWiki available in beta form, TiddlyWiki 5. I decided it was time to check it out, because it's pretty and modern and has a huge amount of functionality out of box. This post is an ongoing collection of summary notes about my experiences switching over to TW5 from classic. It'll be updated as I work through various features.
Wednesday, March 5, 2014
Tuesday, March 4, 2014
Nameless Coast - An Update (of sorts)
No, I didn't give up on this project. I've been working out how exactly I'm going to be mapping this out, and my first snag was applying some sort of coordinate system to the map. The tool I used to lay out the initial map didn't include a coordinate option, and I was trying to avoid doing it all by hand in Gimp. After messing with other hex tools I finally bit the bullet and did it the old-fashioned way. 2500 hexes later...
Monday, March 3, 2014
Wilds - Flames of Battle
Things get interesting as the party faces off against a couple of brutish creatures armed with pole arms and deal with tight spaces!
Sunday, March 2, 2014
Wilds - A Brief Backgrounder
By request, here's some of the background on my Wilds game. It's fairly brief, because this game was proposed as a dungeon crawler, so there wasn't great need for world-building. This post covers local geography and the main population centers nearby.
Friday, February 28, 2014
Tile of the Week #1
If you follow my blog, you probably know that I produce Dungeons in Blue, geomorphs for the virtual tabletop. When I work on these I'm usually building them a sheet at a time, which can be daunting sometimes. I decided to start doing some individual tiles and this is the result. I'll be (trying) to post up a tile each week, providing both GM and player versions and covering the usually quarter/half/full sizes as usual. Without further ado, here's the first entry, a quarter-sized cavern tile.
I'm also playing with a show / hide button here, so if things look wonky or a tile is missing, have patience (edit: looks like that's working, if not, please let me know).
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
PS - in case it's not clear, you can right-click / save and download these images.
Player Version |
I'm also playing with a show / hide button here, so if things look wonky or a tile is missing, have patience (edit: looks like that's working, if not, please let me know).
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
PS - in case it's not clear, you can right-click / save and download these images.
Wilds - Hard-headed
Start Date: August 29, Year of the Badger, mid-morning
Start Status: Where there's fire...
Start Location: Blackpool Maze
Start Status: Where there's fire...
Start Location: Blackpool Maze
Thursday, February 27, 2014
Nameless Coast - Group Events
Last post I laid out some general thoughts on how I was going to populate the Nameless Coast with groups. Part of that process is having events occur to groups over the course of time. Here's a start on a list of events that might show up.
- New Arrivals - additions to the group.
- Group Division - splitters!
- Resource Exhausted - time to move on?
- Resource Discovery - time to settle down?
- Natural Disaster - trouble at the mill!
- Disease - bring out your dead!
- Scarce Food Supply - so hungry.
- Rich Food Supply - so fat.
- Internal Conflict - Economic - the rich get richer, the poor get poorer.
- Internal Conflict - Social - that ain't right!
- Internal Conflict - Military - we're takin' over, see?
- Internal Conflict - Religious - kill the heretic!
- External Conflict - Economic - your stuff, give it to us!
- External Conflict - Social - death to vermin.
- External Conflict - Military - we'll call it a police action.
- External Conflict - Religious - kill all the heretics!
- Trade Alliance - nice stuff you have there.
- Military Alliance - two are stronger than one.
- Social Alliance - why can't we be friends?
- Religious Alliance - what's so funny 'bout peace, love, and understanding?
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