Monday, March 3, 2014

Wilds - Flames of Battle

Things get interesting as the party faces off against a couple of brutish creatures armed with pole arms and deal with tight spaces!

Sunday, March 2, 2014

Wilds - A Brief Backgrounder

By request, here's some of the background on my Wilds game. It's fairly brief, because this game was proposed as a dungeon crawler, so there wasn't great need for world-building. This post covers local geography and the main population centers nearby.

Friday, February 28, 2014

Tile of the Week #1

If you follow my blog, you probably know that I produce Dungeons in Blue, geomorphs for the virtual tabletop. When I work on these I'm usually building them a sheet at a time, which can be daunting sometimes. I decided to start doing some individual tiles and this is the result. I'll be (trying) to post up a tile each week, providing both GM and player versions and covering the usually quarter/half/full sizes as usual. Without further ado, here's the first entry, a quarter-sized cavern tile.

Player Version



I'm also playing with a show / hide button here, so if things look wonky or a tile is missing, have patience (edit: looks like that's working, if not, please let me know).

All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

PS - in case it's not clear, you can right-click / save and download these images.

Wilds - Hard-headed

Start Date: August 29, Year of the Badger, mid-morning
Start Status: Where there's fire...
Start Location: Blackpool Maze

Thursday, February 27, 2014

Nameless Coast - Group Events

Last post I laid out some general thoughts on how I was going to populate the Nameless Coast with groups. Part of that process is having events occur to groups over the course of time. Here's a start on a list of events that might show up.
  • New Arrivals - additions to the group.
  • Group Division - splitters!
  • Resource Exhausted - time to move on?
  • Resource Discovery - time to settle down?
  • Natural Disaster - trouble at the mill!
  • Disease - bring out your dead!
  • Scarce Food Supply - so hungry.
  • Rich Food Supply - so fat.
  • Internal Conflict - Economic - the rich get richer, the poor get poorer.
  • Internal Conflict - Social - that ain't right!
  • Internal Conflict - Military - we're takin' over, see?
  • Internal Conflict - Religious - kill the heretic!
  • External Conflict - Economic - your stuff, give it to us!
  • External Conflict - Social - death to vermin.
  • External Conflict - Military - we'll call it a police action.
  • External Conflict - Religious - kill all the heretics!
  • Trade Alliance - nice stuff you have there.
  • Military Alliance - two are stronger than one.
  • Social Alliance - why can't we be friends?
  • Religious Alliance - what's so funny 'bout peace, love, and understanding?
More to come.

Wednesday, February 26, 2014

Nameless Coast - Arrival

In the last Nameless Coast post, I outlined the major races I was going to use in this little sandbox. Over the last few days I've laid out a basic method of populating the area and tweaked the races tables to suit. Now I have a plan.

Tuesday, February 25, 2014

Wilds - Get Killed With Fire?

Last time the party discovered a fortified hall, complete with arrow slits. Wonder how this is going to turn out? My guess is poorly for someone.