A while back (a long while actually), I built a bunch of tables designed to create random hex maps that were not completely nonsensical. The result was Ground Rules, a web-based hex generator. I've been reworking the tables underlying the generator a bit, in hopes of putting something together that would work in a PDF format.
Tuesday, January 28, 2014
Wilds - Scratch that Last, Feed the Reptiles!
After splitting up a bit the last few turns, the party gets back together and decides to do something about the lizards in the Reptile House...
Tuesday, January 21, 2014
Wilds - Do Not Feed the Reptiles
The next two turns in my play by email game find the party doing some exploration, with two party members splitting off to do their own thing. Chaos seems to be the order of the day...
Sunday, January 19, 2014
Geomorph to Dungeon: A Brief Guide
If you've read my blog or any of my G+ postings, you probably know I publish a line of virtual tabletop geomorphs called Dungeons in Blue. I've been using these geomorphs for some of the maps in my play by email game, The Wilds, and I've mostly worked out the kinks of turning a bunch of tiles into a map that's useful for this style of play, so here's how I do it using Gimp. I assume the reader has a basic understanding of digital paint applications, and the concepts of layers and layer masks. I'll be working with Dungeons in Blue geomorphs in this example, but there are plenty of other tiles out there too.
Wednesday, January 15, 2014
PBE Games - Many New Things
Still playing a bit of catch-up with posting post holidays. Every time I think I'm done with that, I find something else to... Ooo shiny!
You get the idea.
Here's the new stuff from this week (and last):
Here's a preview sample of True Grain.
I hope you'll check out some of the new stuff above, thanks as always for reading.
You get the idea.
Here's the new stuff from this week (and last):
- Small Dungeons #6 - Another hybrid stand-alone / geomorph map compatible with Dungeons in Blue tiles.
- Small Dungeons Map Pack #2 - A three-pack containing Small Dungeons Maps #4 - #6.
- One Page #13 Transitional Traps - A collection of twenty unique traps designed for halls, stairs, corridors, and doors.
- Uncommon Ground Cave Crawler - The first texture in the product line, this is a rough stone texture with a slick finish.
- Uncommon Ground True Grain - A smooth-grained wood texture with minor imperfections in the surface.
Here's a preview sample of True Grain.
I hope you'll check out some of the new stuff above, thanks as always for reading.
Monday, January 13, 2014
Wilds - Rise from the Dead!
Finally rolling again! Over the holidays we did a bit of a player shuffle, with two people dropping out due to lack of interest. Not completely unexpected in a game that's been running for over a year now. After scrounging around, we found two new players willing to pick up the strays and run with them, so Mordikarr and Locky have been handed off to two new players. This is the first turn with the new lineup, and we had a fairly extensive break, so it's pretty short, and ends with a brief summation of the current situation. Here goes.
Tuesday, January 7, 2014
The Wilds - A Brief Summary
Slowly ramping back up on this, and there are some new players possibly joining the game, so I thought I'd put together a brief summary.
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