![]() |
Indoor Fishing is the Future! |
Monday, December 16, 2013
Minecraft: The New Era - Decisions (Day Eight / Nine)
After a night of mining, that extended into the morning of day eight, I've come to a decision: I'll make this desert wasteland a solid base of operations. I've already started a mine shaft, there's ocean right outside the door, and trees that are close enough to harvest. With that in mind, I spent the day, poking around the area right next to my base, discovering a tiny patch of grass, which yielded one wheat seed; a small partially underground pool, which I'll turn into my indoor fishing pond; and a variety of dead shrubs, which are useless.
Sunday, December 15, 2013
Minecraft: The New Era - Day Six & Seven
After a couple false starts, getting lost in the desert, dying to a zombie horde, things are looking up! I spent the night doing some minor mining and found a couple nice pockets of iron, so I have some raw materials to work with now. My little hovel on the beach is nothing special, but it'll serve for now.
Saturday, December 14, 2013
Minecraft: The New Era - Day Three-Five (Ah, Death!)
Yep, it only took three days to die. After spending the night in the village I stumbled over, I ran outside a bit too quickly for someone with one life left. A skeleton put an end to me, and we know what that means... respawn!
Friday, December 13, 2013
Minecraft: The New Era (Day Two)
Another day, another aaah, run away! After spending the night huddled in my little hole in the wall, I ran outside, hoping to find something useful. Instead I found several zombies, a giant spider, and a couple creepers. I managed to defeat the horde and gained a bit of string and some rotten meat for my troubles. At least I won't die of starvation.
PBE Games - Catching Up
I failed Marketing 101 last week, because I didn't announce the new stuff. Here's the list from this week and last:
Lastly, I'm working on a quick set of Dungeons in Blue tiles that are simple corridors and intersections. One of my customers noted a distinct lack of plain connections, so I thought I'd pull together a quick set to fill the void. This should be done later today.
Edit: aaaand done! Corridors and Intersections is now available as pay what you want.
That's it for today. Have a good weekend!
- One Page Number Eight : Woodland Features and Hazards
- One Page Number Nine : Desert and Wastelands Features and Hazards
- One Page Number Ten : Plains Features and Hazards
- One Page Pack #2 : Containing #6 to #10
Lastly, I'm working on a quick set of Dungeons in Blue tiles that are simple corridors and intersections. One of my customers noted a distinct lack of plain connections, so I thought I'd pull together a quick set to fill the void. This should be done later today.
Edit: aaaand done! Corridors and Intersections is now available as pay what you want.
That's it for today. Have a good weekend!
Thursday, December 12, 2013
Minecraft: The New Era (Day One)
I haven't played Minecraft in quite a while. I went through a period of messing with mods, including some huge mod-packs full of technology and such, but got tired of keeping them up to date with core changes. Since things have changed a lot since the last time I really delved into the game, I decided to start from scratch with a vanilla world and check out what's new. Day one begins...
The Wilds - The Trail Goes Cold
Last time the party was quasi-pursuing a group of troglodytes through the dungeon, hoping to finish off the pack before the creatures set an ambush or doubled back. The group got sidetracked when they rescued a human... slave? prisoner? food-source? from a pit in one of the nearby chambers. Carrying on...
Subscribe to:
Posts (Atom)