Thursday, November 7, 2013

I Have Powers - Minor Powers

One of the things I've done in my current Labyrinth Lord game, is give each main character a small perk power that matches up with their character concept. These are simple bits that may or may not be useful in play, but give each player a little something to call their own. Some of these were adapted from other systems, some adapted from spells, some were just made up.

Here they are...

Monday, November 4, 2013

Wilds - Divided We Fall

The last few turns of my Wilds play-by-email Labyrinth Lord game have involved a rather convoluted series of split-party actions (always a good thing in the dungeon -- not!). One of the nice things about PBEM games is that you can deal with split up scenes fairly well. Typically I mail out a global turn to our main mailing list, with occasional side notes to individuals as needed. When the party splits up, the main turn gets boiled down to a summary of time and locale, and each sub-group gets a tailored message. In this case, some of the sub-groups were one character.

Friday, November 1, 2013

PBE Games Q3 - 2013 / New Releases

I was looking at my product spreadsheet this morning, and was surprised to see I'm up to 30 published products so far this year, not counting free / bundle items. When I started this project up in February, I expected to put out a title a month, but when I started doing maps, the pace really picked up. Of those 30 products, 19 are virtual maps.

Wednesday, October 30, 2013

Sandlings

These creatures were created for one of my old campaign worlds, which featured a vast, magically-corrupted desert known as the Burning. This thousand-mile wide waste was created by the dying curse of a demi-god, and served as a backdrop for much of the campaign. The Sandlings were a constant threat to those entering the Burning.

Friday, October 25, 2013

The Wilds - To the Chaos!

When we left our adventurers, they'd started to explore the area at the end of the stairs down they'd found, ending up in a room with a big reptilian statue. They'd also heard noises of some kind beyond the north door, so...

Thursday, October 24, 2013

PBE Games - Three is Better than Two

I managed to get out three new products this week, though one is kind of a cheat, being a bundle of Dungeons in Blue stuff.

First up is One Page #4 - Curious Mundane Objects, the latest One Page, which contains twenty strange objects you can use to confuse or baffle your players! Place them in a local curio shop, a mage's laboratory, or a treasure vault to add a touch of weirdness to your game.

Entries & Exits Two one-third scale preview
Then it's on to Dungeons in Blue with two new releases, Entries and Exits Set Two, which contains a dozen geomorphs featuring dungeon entrances, exits, and level transitions. This is also the final product in the big Parts and Pieces Pack, which includes all the assorted special tile and icon pack products I've released to date (at a discount of course).

I'll be spending the rest of the morning updating the Dungeons in Blue Master List with the latest product listings and projected new product releases. November / December should see three new tile sets and an accompanying bundle deal. Of course there are already two more Small Dungeons on the schedule to go with Small Dungeons #1, and I'll likely add a three-map bundle to the lineup as well.

That's about it for news today. Thanks for reading, happy gaming!

Monday, October 21, 2013

Dungeon by Table

I posted this quick table in the G+ Map-Making in Games group, and people seemed to like it, so I thought I'd preserve it here for easier reference.

These tables are a very loose mechanism for laying out a dungeon map. Roll the General Space table for an initial what's here, then roll other tables as needed to fill out / inspire details. I've been using this method for Dungeons in Blue geomorphs, making one or two rolls per tile when I need a bit of inspiration.