Another magic item from my Wilds play-by-email game. With the party back in town, they're spending some time trying to figure out what the magic items they've found do.
Steadyhand Ring
This battered brass ring feels heavy in the hand. It is a plain band, but the inner surface is inscribed with a faint pattern of oscillating lines. When worn it steadies the wearer's hand, granting a +1 to hit bonus with missile weapons and a +5% bonus to find / remove traps and open locks attempts. It takes several hours wear for the ring to attune itself to a particular wearer's personal aura. Swapping resets this attuning process.
Now let's see who from the game notices this post. Gather information check anyone?
The Steadyhand Ring is one of seven items in Items of Power Volume Three, available on DriveThruRPG.
Friday, July 12, 2013
Tuesday, July 9, 2013
Meanwhile, in the Wilds
I haven't posted much on this game lately, because the last couple turns were uneventful, and the party is now back in Auslaug, dealing with XP, gold, equipment, and the like. Of the survivors, the main characters, except the poor elf Maro leveled up to 3rd. Also, using our 0th level adventuring rules, the three hirelings also leveled up. More on that below.
Thursday, July 4, 2013
Library of Names Now Available!
I just wanted to throw up a quick note that I've bundled the three-volume Tome of Names series into the Library of Names. This set includes over 1000 names divided into nine language categories, including both first names and surnames.
The names in this product have a fantasy flavor, but may also be useful for science fiction, or other settings.
Thanks for reading, enjoy the July 4th holiday (if applicable)!
The names in this product have a fantasy flavor, but may also be useful for science fiction, or other settings.
Thanks for reading, enjoy the July 4th holiday (if applicable)!
Thursday, June 27, 2013
Wilds - Wanted: Dead or... Dead!
With the ghouls' remains burned to a crisp the party packs up and starts backtracking along their trail (with a mix of grumbling and enthusiasm). The trail is not particularly hard to follow, at least for a while, but after several hours traipsing generally northwest, the signs grow thin and faint as the dense undergrowth and tall trees give way to more open woodlands. Enthusiasm wanes and grumbling increases. By mid-afternoon, only Maro seems intent on continuing along the possibly-lost trail.
Monday, June 24, 2013
The Wilds - Bring out your Dead!
Dead, or mostly dead? Whatever the things are, it's clear the party is going to have to fight!
Round One - enemy initiative
Ohwatoo begins casting a spell!
As the party prepares swords, bows, crossbows, holy symbols, and spells, the creatures charge, closing on the party's front rank. The mules scatter back along the path, and one yanks Jonquil off his feet as he tries to control it. Thinking fast, Gorvil shifts into the gap left by the fallen Jonquil and sets his trusty pole arm against the charging foes from the second rank.
Round One - enemy initiative
Ohwatoo begins casting a spell!
As the party prepares swords, bows, crossbows, holy symbols, and spells, the creatures charge, closing on the party's front rank. The mules scatter back along the path, and one yanks Jonquil off his feet as he tries to control it. Thinking fast, Gorvil shifts into the gap left by the fallen Jonquil and sets his trusty pole arm against the charging foes from the second rank.
Friday, June 21, 2013
Dungeons in Blue Virtual Tabletop Tiles
Dungeons in Blue, classic blue geomorph-style maps for the virtual tabletop, are now available on DriveThruRPG! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the series, providing the megadungeon builder tremendous freedom and flexibility.
Start with The Master List, a free starter kit that includes a set of ready-to-use tiles, the latest and greatest map key, one-third scale summary maps of every Dungeons in Blue tile set, and an index PDF with direct links to the rest of the Dungeons in Blue product line.
There are currently three tile sets available, cunningly named Set A, Set B, and Set C. Each of these sets includes:
Each set also includes a map key, one-third scale summary map, and a quick readme PDF.
If you're ready to dive into the deep end, all three sets listed above are available in the Triple Pack One bundle.
All maps are rendered at 100 px per five-foot square, in ready-to-use PNG-format files compatible with most virtual tabletops. Two versions of each map are provided, one for players, and one for GMs. The GM's versions show additional features, tricks, and traps. Use them as-is, or combine them into larger maps using your favorite image processing software.
Thanks for taking the time to read this. I hope you'll check out Dungeons in Blue, or take a look at some of PBE Games' other products. Have a great weekend!
Start with The Master List, a free starter kit that includes a set of ready-to-use tiles, the latest and greatest map key, one-third scale summary maps of every Dungeons in Blue tile set, and an index PDF with direct links to the rest of the Dungeons in Blue product line.
There are currently three tile sets available, cunningly named Set A, Set B, and Set C. Each of these sets includes:
- Four 100x100 foot full-sized tiles.
- Four 50x50 foot corner tiles.
- Four 50x100 foot edge tiles.
50x100 foot sample tile |
If you're ready to dive into the deep end, all three sets listed above are available in the Triple Pack One bundle.
All maps are rendered at 100 px per five-foot square, in ready-to-use PNG-format files compatible with most virtual tabletops. Two versions of each map are provided, one for players, and one for GMs. The GM's versions show additional features, tricks, and traps. Use them as-is, or combine them into larger maps using your favorite image processing software.
Thanks for taking the time to read this. I hope you'll check out Dungeons in Blue, or take a look at some of PBE Games' other products. Have a great weekend!
50x50 foot sample tile |
Thursday, June 20, 2013
Wilds - The Road Home
With a pile of gold, silver, copper, and platinum bars in their hands, greed comes to the fore, and the party decides it's time to head to town. They retreat out of the vault complex, sealing all the doors behind them, and fall back to the camp they used the previous night, near the stream. The hike isn't terribly long, but Durego and Raúguey have convinced everyone that they should load excess personal gear on the mules so they can split the bars and other treasure among party members. That way a mule can't run off with all the loot. It takes a couple hours to wind down off the hill and backtrack along the old road, covering tracks as best they can.
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