I missed posting a turn or two of my Wilds game, because the last couple weeks have been filled with family obligations and a long road trip to run my biannual Daruna game. More on that another time. After Urúvion's death, the party fell into a bit of disarray. Some wanted to pursue the beastmen and seek revenge; others wanted to continue exploring westward, looking for Blackpool Maze; and a few wanted to turn back. After long discussion and a full day's rest at the abandoned quarry site, the party finally decided to continue west, with the proviso that if they failed to find anything in two days, they'd bend their path to the north and try to find out more about the beastmen. Here's the result (and a revised map of the group's explorations)...
Tuesday, May 14, 2013
Monday, May 13, 2013
DriveThruRPG OSR Promotion
DriveThruRPG is offering a nice 15% off coupon on a bunch of OSR stuff May 15-19 only. Here's a link to the OSR products on sale, and here's the coupon code: OSRF711F2
Monday, May 6, 2013
The Wilds - Ahh! Death!
Ouch, that'll leave a mark. With the fight over except for the cleanup, the party moves to reorganize and find a place they can hole up and recover, hoping their new-found enemies don't return or track them. Unfortunately this plan is interrupted... by death!
Friday, May 3, 2013
Tome of Names - Volume Three Now Available
Tome of Names - Volume Three is now available on DriveThruRPG!
This is the third and final volume of the series. Each Tome of Names volume contains over 370 unique names arranged as three language collections, each with its own flavor and sound. Each language collection is subdivided into given names and surnames arranged in a dice-friendly tables to allow easy random name selection. There's a PDF sample available on DriveThruRPG that includes a bunch of example names, so you can see if they're useful to your campaign.
I hope you'll check it out, or take a look at the entire catalog. Thanks, as always, for reading!
Wednesday, May 1, 2013
The Wilds - Into the Storm
Missed a turn last week, and there was a bit of chaos as a result. After the first fight with the beastmen the party was pretty beat up. With a second group approaching fast, and a swirling mass of black storm clouds forming over the big old elm tree to the north, they're desperate to find a way out of the predicament. After trying to sneak southwest to gain a positional advantage, the party realizes they've been spotted. They decide to try and use the oddly compact and stationary storm to cover their retreat...
Tuesday, April 23, 2013
The Sword of Bees
This is the sword Raúguey, from my Labyrinth Lord Wilds game has. Figured I'd post it here, since he finally discovered what it does.
Sword of Bees
This two-handed sword is plain but quite sharp. It has the following characteristics:
Sword of Bees
This two-handed sword is plain but quite sharp. It has the following characteristics:
- +1 weapon
- It emits a low buzzing, humming sound when used in combat.
- Any natural 19-20 attack roll causes a swarm of bees to swirl out of the weapon's blade, surrounding the struck foe. These bees cause no damage, but distract and blind the enemy, who suffers a -2 penalty on all actions, and a -4 morale penalty for three rounds.
- Any natural 1 attack roll causes a swarm of bees to attack the wielder as above.
- Bees are glittering gold unless a fumble is rolled, in which case they are a sickly green.
Monday, April 22, 2013
The Wilds - Mayhem in the Fields
As they enter the sixth round of the fight, the party is worried. Several party members are down, including Grit, and Raúguey is badly wounded. There's some shouting about spells as combat continues against the last four foes. Also I've discovered I've been handling spell-casting incorrectly so far as timing in the round, so that'll be fixed as we move forward...
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