Thursday, April 18, 2013
The Wilds - Blood on the Grass
Battle is joined, the trap is sprung, how will things go for the plucky adventurers? Signs point to blood, and there's more trouble waiting in the wings. Let's see how it goes...
Tuesday, April 16, 2013
The Tombs Virtual Dungeon Map
The Tombs is now available on DriveThruRPG!
The Tombs is a ready-to-fill dungeon map for use with virtual tabletops such as Roll20 or MapTools. This complex contains over sixty rooms and corridors, including a small shrine complex, visitation rooms, living quarters for the tomb attendants, a secret tunnel complex, and, of course, many many tombs and crypts.
This product includes six versions of the 200 foot by 200 foot complex map rendered as JPG images (150px per square, 40x40 grid squares):
- Unkeyed player's map with no grid.
- Unkeyed player's map with grid.
- Keyed player's map with no grid.
- Keyed player's map with grid.
- Keyed GM's map with no grid.
- Keyed GM's map with grid.
The GM's versions of the map shows the location of all secret doors in the complex.
I hope you'll check it out, or take a look at the entire catalog. Thanks for reading!
Monday, April 15, 2013
The Wilds - First Contact
After a hurried, whispered planning session, the group scatters to lay an ambush for the whatever-they-are creatures trying to set the tree on fire in the distance. The general idea is to spread out and funnel the enemy toward the campsite by lighting a fire. Locky gets fire duty, while the missile-equipped spread out to either side in a loose V formation. Let's see how it goes...
Friday, April 12, 2013
Stepping Up
I've been working on some geomorph tiles recently, and as part of that process, I've been trying to develop a good technique for layout down stairs with appropriate shadows to indicate descent/ascent. This is a before/after (left and right respectively) shot of my first and second attempts at this process. I posted the first on the G+ Map Making in Games community, and got some excellent feedback there.
The changes:
The changes:
- A different method of laying down the base shadows. The overlay layer I used in the first version was producing an over-saturation effect.
- A second harder shadow near the back of each stair tread to sharpen the edges.
- A very faint highlight on the front edge of each tread to make them pop.
- A gradient shadow to indicate depth, using the revised method.
- A doubled shadow on the lower floor to better match the shadows on the lower stairs.
Thursday, April 11, 2013
The Wilds - The Race
The party's watch has spotted a group of... something headed out of the woods and kind of in their direction. Uncertain as to what they might be facing, the watch rouses the camp and they all watch as...
Wednesday, April 10, 2013
PBE Games - Q1 2013 (man I'm rich)
When I first started publishing RPG products via One Bookshelf, I promised myself I'd share out the sales results. There are a few real publishers that do this, and I've always found their data fascinating. So here goes.
Monday, April 8, 2013
The Wilds - Roads and Ruins
Last turn the party found an abandoned road running past a ruined church where a battle of some sort took place long ago. After regrouping and reconnoitering the ruin, they're headed west along the road...
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