The party's watch has spotted a group of... something headed out of the woods and kind of in their direction. Uncertain as to what they might be facing, the watch rouses the camp and they all watch as...
Thursday, April 11, 2013
Wednesday, April 10, 2013
PBE Games - Q1 2013 (man I'm rich)
When I first started publishing RPG products via One Bookshelf, I promised myself I'd share out the sales results. There are a few real publishers that do this, and I've always found their data fascinating. So here goes.
Monday, April 8, 2013
The Wilds - Roads and Ruins
Last turn the party found an abandoned road running past a ruined church where a battle of some sort took place long ago. After regrouping and reconnoitering the ruin, they're headed west along the road...
Friday, April 5, 2013
Tome of Names - Volume Two
Tome of Names - Volume Two is now available on DriveThruRPG!
This is the second volume of a three-part series. Each Tome of Names volume contains over 370 unique names arranged as three language collections, each with its own flavor and sound. Each language collection is subdivided into given names and surnames arranged in a dice-friendly tables to allow easy random name selection. There's a PDF sample available on DriveThruRPG that includes a bunch of example names, so you can see if they're useful to your campaign.
I hope you'll check it out, or take a look at the entire catalog. Thanks, as always, for reading!
Thursday, April 4, 2013
Wednesday, April 3, 2013
The Tombs - An Update
Here's another look at my Tombs mapping project, which is getting pretty well along. Right now I'm struggling with the best way to deal with secret doors in the virtual map world. Obviously there's information on the map that players shouldn't see right off. I know most of the virtual tabletops support fog of war and/or line of sight, as well as layers. I'm just trying to make it as easy as possible for someone to actually use this as a GM.
This is the GM's version of the map. The player's version would *at least* be minus the secret door markers, and possibly minus the passages, though that'd require a fair bit of shuffling at the table to deal with. Full scale, this is a 150dpi map. The walls are thick enough (25px) that it's easy to reveal individual areas without showing stuff beyond them.
I think I'm convincing myself that just hiding the secret doors markers is the right way to go.
I'm also fairly pleased with the water.
This is the GM's version of the map. The player's version would *at least* be minus the secret door markers, and possibly minus the passages, though that'd require a fair bit of shuffling at the table to deal with. Full scale, this is a 150dpi map. The walls are thick enough (25px) that it's easy to reveal individual areas without showing stuff beyond them.
I think I'm convincing myself that just hiding the secret doors markers is the right way to go.
I'm also fairly pleased with the water.
Monday, April 1, 2013
The Wilds - Kit Cats
The party (well, *some* of the party) have decided that having a pet giant lynx would be cool. Between that, running low on time for their first exploration trip, and skinning the dead momma-cat, they decided to split up...
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