Friday, April 5, 2013
Tome of Names - Volume Two
Tome of Names - Volume Two is now available on DriveThruRPG!
This is the second volume of a three-part series. Each Tome of Names volume contains over 370 unique names arranged as three language collections, each with its own flavor and sound. Each language collection is subdivided into given names and surnames arranged in a dice-friendly tables to allow easy random name selection. There's a PDF sample available on DriveThruRPG that includes a bunch of example names, so you can see if they're useful to your campaign.
I hope you'll check it out, or take a look at the entire catalog. Thanks, as always, for reading!
Thursday, April 4, 2013
Wednesday, April 3, 2013
The Tombs - An Update
Here's another look at my Tombs mapping project, which is getting pretty well along. Right now I'm struggling with the best way to deal with secret doors in the virtual map world. Obviously there's information on the map that players shouldn't see right off. I know most of the virtual tabletops support fog of war and/or line of sight, as well as layers. I'm just trying to make it as easy as possible for someone to actually use this as a GM.
This is the GM's version of the map. The player's version would *at least* be minus the secret door markers, and possibly minus the passages, though that'd require a fair bit of shuffling at the table to deal with. Full scale, this is a 150dpi map. The walls are thick enough (25px) that it's easy to reveal individual areas without showing stuff beyond them.
I think I'm convincing myself that just hiding the secret doors markers is the right way to go.
I'm also fairly pleased with the water.
This is the GM's version of the map. The player's version would *at least* be minus the secret door markers, and possibly minus the passages, though that'd require a fair bit of shuffling at the table to deal with. Full scale, this is a 150dpi map. The walls are thick enough (25px) that it's easy to reveal individual areas without showing stuff beyond them.
I think I'm convincing myself that just hiding the secret doors markers is the right way to go.
I'm also fairly pleased with the water.
Monday, April 1, 2013
The Wilds - Kit Cats
The party (well, *some* of the party) have decided that having a pet giant lynx would be cool. Between that, running low on time for their first exploration trip, and skinning the dead momma-cat, they decided to split up...
Saturday, March 30, 2013
Tile This!
I have made some tiles. Just one or two. Not sure where this is going, but I suspect it will end in marble and stone. Decided to try and cover a lot of the basic shapes used in standard tile/brick/stone flooring in one mass grid. added a few oddballs for fun.
Thursday, March 28, 2013
The Wilds - Yow!
A quick fight with a giant cat!
Start Date: July 2, Year of the Badger, noonish
Start Status: Yowl!
Start Location: Some cave somewhere
The Turn
[Round One] - Enemy initiative
Grit seems a bit disoriented by the creature's sudden appearance at his back. He turns and tries to dodge, but the narrow passage and awkward footing make it difficult. The cat, Grit can see it's definitely some sort of giant cat, lashes out again with claws and fangs. [hit with claw and fangs for 2 + 1 HP]
The dwarf finally gets settled and swings at the creature with his sword, slashing the creature across the shoulder. [hit for 6 HP]. The thing yowls and snarls, saliva dripping from its fangs.
Meanwhile Raúguey has gotten behind the thing, and takes a swing with his shiny new sword. The creature hears or senses the swing and dodges, but not completely. [hit for 4 HP]
Locky is feeling lucky, he steps into the room, drops his lantern on a boulder, and ducks in beside Raúguey, driving the tip of his thin-bladed sword into the creature's side. [hit for 3 HP] It yowls again, and whirls to face its new foes!
Outside, there's a jam at the cave entrance as Maro, Urúvion and Rawon try and shuffle past each other. Finally Maro ends up in front, with Rawon all the way at the back. Unfortunately it's just too crowded for anyone else to close with the beast. Everyone else edges closer, but settle for watching the exterior for additional foes.
[Round Two] - Enemy initiative.
The creature yowls again and leaps forward, slamming into Grit! Both Raúguey and Locky take swings at the retreating creature's back, but both miss. The dwarf tries to hold his ground but the creature scrambles past, then spins with uncanny speed in the narrow passage, and lashes out once again. [hit with claw for 2 HP]. Grit stabs at the thing with his sword, but misses completely.
Raúguey and Locky move up to support Grit, but it's simply too narrow for more than one combatant. "This thing is S-M-R-T smart!" declares Raúguey.
Maro shifts a bit and sees a gap in the line. He fires a bolt from his crossbow and it buries itself the creature's chest! [hit for 4 HP] With a final yowl the creature collapses and lies twitching on the ground.
Panting, Grit takes a few steps back to allow the others room. He's bleeding from several deep claw marks and a couple nasty punctures. Locky grabs his lantern and moves into the next room with Raúguey and Maro. Urúvion moves in and joins the others in the next cave-space. Rawon pulls out a flask and takes a nip as he mutters "Stupid cat."
The thing is definitely dead, and Urúvion says it's a giant lynx. Faint sounds from the next chamber draw Maro forward, and he slips through the rough opening. "There's more back here!" he calls. The others, well the others that fit, join him in the inner chamber. It's small, no more than ten or fifteen feet across. Maro gestures at the back corner, where a pair of lynx-kits crouch, green eyes locked on Maro, lips curled back from tiny but sharp fangs.
Rawon pulls himself together and ducks inside with Durego. He checks the upper area, just a narrow ledge, and then keeps watch while Durego tends Grit's wounds.
OOC: Big cat is about six feet long. The kits are about two feet long, still in the fuzzy kitten phase, but they have some nasty looking fangs and claws. They seem content to stay where they are, for now.
End Date: July 2, Year of the Badger, noonish
End Status: Yowch!
End Location: Some cave somewhere
Start Date: July 2, Year of the Badger, noonish
Start Status: Yowl!
Start Location: Some cave somewhere
The Turn
[Round One] - Enemy initiative
Grit seems a bit disoriented by the creature's sudden appearance at his back. He turns and tries to dodge, but the narrow passage and awkward footing make it difficult. The cat, Grit can see it's definitely some sort of giant cat, lashes out again with claws and fangs. [hit with claw and fangs for 2 + 1 HP]
The dwarf finally gets settled and swings at the creature with his sword, slashing the creature across the shoulder. [hit for 6 HP]. The thing yowls and snarls, saliva dripping from its fangs.
Meanwhile Raúguey has gotten behind the thing, and takes a swing with his shiny new sword. The creature hears or senses the swing and dodges, but not completely. [hit for 4 HP]
Locky is feeling lucky, he steps into the room, drops his lantern on a boulder, and ducks in beside Raúguey, driving the tip of his thin-bladed sword into the creature's side. [hit for 3 HP] It yowls again, and whirls to face its new foes!
Outside, there's a jam at the cave entrance as Maro, Urúvion and Rawon try and shuffle past each other. Finally Maro ends up in front, with Rawon all the way at the back. Unfortunately it's just too crowded for anyone else to close with the beast. Everyone else edges closer, but settle for watching the exterior for additional foes.
[Round Two] - Enemy initiative.
The creature yowls again and leaps forward, slamming into Grit! Both Raúguey and Locky take swings at the retreating creature's back, but both miss. The dwarf tries to hold his ground but the creature scrambles past, then spins with uncanny speed in the narrow passage, and lashes out once again. [hit with claw for 2 HP]. Grit stabs at the thing with his sword, but misses completely.
Raúguey and Locky move up to support Grit, but it's simply too narrow for more than one combatant. "This thing is S-M-R-T smart!" declares Raúguey.
Maro shifts a bit and sees a gap in the line. He fires a bolt from his crossbow and it buries itself the creature's chest! [hit for 4 HP] With a final yowl the creature collapses and lies twitching on the ground.
Panting, Grit takes a few steps back to allow the others room. He's bleeding from several deep claw marks and a couple nasty punctures. Locky grabs his lantern and moves into the next room with Raúguey and Maro. Urúvion moves in and joins the others in the next cave-space. Rawon pulls out a flask and takes a nip as he mutters "Stupid cat."
The thing is definitely dead, and Urúvion says it's a giant lynx. Faint sounds from the next chamber draw Maro forward, and he slips through the rough opening. "There's more back here!" he calls. The others, well the others that fit, join him in the inner chamber. It's small, no more than ten or fifteen feet across. Maro gestures at the back corner, where a pair of lynx-kits crouch, green eyes locked on Maro, lips curled back from tiny but sharp fangs.
Rawon pulls himself together and ducks inside with Durego. He checks the upper area, just a narrow ledge, and then keeps watch while Durego tends Grit's wounds.
OOC: Big cat is about six feet long. The kits are about two feet long, still in the fuzzy kitten phase, but they have some nasty looking fangs and claws. They seem content to stay where they are, for now.
End Date: July 2, Year of the Badger, noonish
End Status: Yowch!
End Location: Some cave somewhere
Wednesday, March 27, 2013
More Doors
Here's another round of scribbles from my latest project, a large crypt complex. This is a door treatment I've been working on. Not sure I'm happy with it yet.
The hardware layout on this set makes sense for the door swings, and they're properly aligned to doorframes. They probably need some sort of stop/frame marker opposite the pull-ring. Or maybe they need to be a little wider and inset into the jamb...
Anyhow, I think these work better than the previous round (below).
The hardware layout on this set makes sense for the door swings, and they're properly aligned to doorframes. They probably need some sort of stop/frame marker opposite the pull-ring. Or maybe they need to be a little wider and inset into the jamb...
Anyhow, I think these work better than the previous round (below).
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