I've missed a couple posts from this game, mostly because there was administrative stuff to deal with, and that's no fun to read about. Here's a quick summary.
The party returned to Auslaug, turned in the various kobold and ogre (for so the big things proved to be) heads for their just reward. The strange blue paste and the two-handed sword carried by one of the ogres proved to be magic. Raúguey the slightly dim fighter claimed the sword, and while practicing with it has noticed it emits a strange buzzing / humming sound. No one has figured out what the paste is, so that's being left alone for now. Most of the loot is converted to coin and divided up, and various people buy additional gear. The party decides to head back to the Caves as quickly as possible, and leaves a few rumors that there were other horrors to be found there to dissuade any other adventurers. They make a hasty trip back and arrive back at the burned out farmstead late in the evening. The next morning they head back in, and that's where the turn begins...
Friday, February 15, 2013
Wednesday, February 6, 2013
The Wilds - Escape from Cold Caves
Twenty turns in, and the party is headed back to town, battered, bruised, and hopefully a bit richer...
Thursday, January 31, 2013
The Wilds - There Will Be Blood!
Well, this proved to be a very ugly turn for the party. They found themselves facing off against a couple of nasty foes, and had to pull out all the stops. Who will live and who will die?
Monday, January 28, 2013
The Wilds - Here Comes the Boss
After encountering a group of kobolds barricaded behind some tables, the party attacks aggressively. We'll see how that works out for them...
Thursday, January 24, 2013
Deeper into the Cold Caves
Another day, another turn in my Labyrinth Lord campaign. The party is back in the Cold Caves, looking for more of the dread Acorn Kobolds, and possibly something bigger. After a brief side trip down the trash tunnel they've returned to the main caves and are pressing on...
Monday, January 21, 2013
Thursday, January 17, 2013
Wilds - Boring Stuff
Here's the next turn in my PbP game. It's a bit heavy on the administrative filler, as we're still ironing out a few communications details. One of the problems with PbP games is that it's easy to lose momentum, especially with a large group and players with heavy outside time commitments. We're working on it.
There's also a new version of the map the party found last time. I thought the old one kind of sucked, so I create a new version. Read on for the gritty details.
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