Monday, April 23, 2012

Image Inspiration

Just a short note today: this tumblr feed right here is absolutely full of inspirational pictures of underground places, cave entrances, and catacomb-type locales. If you need an idea for a dungeon entrance, underground combat scene, or similar, it's a great place to start.

Saturday, April 21, 2012

New Belgium - Dig

This is a spring brew from New Belgium, who have become one of my favorite brewers. It's a very crisp pale ale with a very Spring-friendly hop profile. Lots of citrus, a hint of flowery, and a nice sharp and clean finish that leaves just a hint of malt behind. This is a great example of a well-hopped beer that doesn't fall into the OMG MOAR HOPZ trap. Pours clear and coppery with a floral / citrus aroma and a thick, creamy head that sticks around for a while, leaving moderate lacing. All in all a very nice brew, crisp and light enough to drink on warmer spring days, and with a great profile to pair with, say some good BBQ.

Thursday, April 19, 2012

Minecraft: Walls

This is a short one. I've been working on a wall design for the perimeter of my base of operations. These are the two best efforts (so far). What do you think? Both these images are huge, so click to enbiggen.
Stone topped


Wood topped


Wednesday, April 18, 2012

Minecraft: Dig It

I've been playing a bit of Minecraft off and on over the last couple days, mostly working in and around home base, finishing off the greenhouse (really!), and doing some other construction. I've decided on a pretty organic building strategy. Using the hill as a base and expanding from there. There have been a few changes.

Monday, April 16, 2012

Daruna - Alchemy

My Daruna game is a low-magic setting. In the distant past a magical cataclysm corrupted magic, making anything beyond minor spells dangerous to the caster. Despite the threat of permanent corruption, the benefits and advantages granted by even minor spells make such usage an accepted part of society. In addition there are two magic-like spheres on knowledge that are intrinsic to the setting, Alchemy and Artifice. I'm going to talk about Alchemy today, since one of my player's has actually expended character points into learning the skills involved, granting me the opportunity to go down the 'complex system no one but me will ever see' rabbit hole.

Saturday, April 14, 2012

Minecraft: Build Mode


  • Greenhouse: Check
  • Wolf named Sarge: Check
  • Giant torch beacon: Check
  • Base blown up by a creeper: Check


Friday, April 13, 2012

Minecraft: Day Five and More

I've spent the last couple days grinding on a new layout for my other web site (the beta site is here if you care), and I'm ready to do some Minecraft. I think the one day per post format is a bit too restrictive, since I find myself pausing play to write or take screenshots fairly often. From now on I think I'll just play a while and write what happens.

Side note: I put up an index page, which I'll try to keep up to date as I write new entries for this series.