Showing posts with label tile of the week. Show all posts
Showing posts with label tile of the week. Show all posts

Friday, December 26, 2014

Tile of the Week #44 - Big Time

This is the latest Tile of the Week entry. I recently started building tiles with triple-wide corridors, so I thought I'd throw a few examples out here. This is a formal-looking intersection / chamber complex, maybe a tomb or vault.

Tile of the Week 44 - Player Version




All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Friday, December 19, 2014

Tile of the Week #43

The latest Tile of the Week entry. This is the fourth and final of four quarter-sized tiles, each with a cross-tile stream running along one edge. You can combine these by matching up the stream-sides in any combination to create short river sections. You can also pair them up with tiles #11 and #12 to create more combinations.

Tile 43 - Player Version


All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Friday, December 12, 2014

Tile of the Week #42

The latest Tile of the Week entry. This is the third of four quarter-sized tiles, each with a cross-tile stream running along one edge. You can combine these by matching up the stream-sides in any combination to create short river sections. You can also pair them up with tiles #11 and #12 to create more combinations.
Tile 42 - Player Version


All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Friday, December 5, 2014

Tile of the Week #41

The latest Tile of the Week entry. This is the second of four quarter-sized tiles, each with a cross-tile stream running along one edge. You can combine these by matching up the stream-sides in any combination to create short river sections. You can also pair them up with tiles #11 and #12 to create more combinations.

Tile 41 - Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Friday, November 28, 2014

Tile of the Week #40

The latest Tile of the Week entry. This is the first of four quarter-sized tiles, each with a cross-tile stream running along one edge. You can combine these by matching up the stream-sides in any combination to create short river sections. You can also pair them up with tiles #11 and #12 to create more combinations.

Tile 40 - Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Also, if you didn't see it go by in my G+ stream last week, the first Hexed Places map, The Gray Ribs, is now up on DTRPG. Hexed Places are sandbox-ish, outdoor hex maps based on a single six-mile hex. Each includes a bit of background, some rumors, site-based encounters, and a general encounter table. They're mostly OSR-ish, but they could easily be adapted to any fantasy RPG.

Friday, November 21, 2014

Tile of the Week #39

The latest Tile of the Week entry. This is the fourth in a series of curved corridor tiles. It features a pair of disconnected bends, one with a strange object on a pedestal.

Tile #39 - Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Friday, November 14, 2014

Tile of the Week #38

The latest Tile of the Week entry. This is a double-curved three-way corridor intersection, with a statue and fountain display at the juncture of the corridors. Relax, have a drink! What could possibly go wrong?

Tile #38 Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Friday, November 7, 2014

Tile of the Week #37

The latest Tile of the Week entry. Today's entry is another curved corridor. This one is meeting up with a straight passage, and it's clear there's no trust, a nice portcullis blocks the way. Or does it?

Tile #37 Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Friday, October 31, 2014

Tile of the Week #36

A new Tile of the Week entry for Dungeons in Blue. This week starts a four-tile series featuring curved corridors. Today's tile is a simple bend with a statue-filled circular chamber connected to the outer rim.

Tile #36 - Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Friday, October 24, 2014

Tile of the Week #35

The latest Tile of the Week entry. As with last week's entry, this is a small multi-floor structure, two stories and two cellar variants. Note that as is sometimes the case, there are no real differences between the player and GM versions here. This is just a small house, nothing special. I provide both versions for completeness.

Friday, October 17, 2014

Tile of the Week #34

The latest Tile of the Week entry. This is a bit of a departure from the usual fare. It's a small tower with three above ground floors and a cellar. This entry, and next week's, are experiments in handling multi-floor structures like this. What do you think?

Friday, October 10, 2014

Tile of the Week #33

The fourth Tile of the Week entry in the current quarter-geomorph series featuring sewer tunnels. This one depicts two different hallway styles meeting at a corner. A couple of planks create an improvised bridge across the sewer line, and a short stair leads down.

Tile of the Week #33 - Player version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Friday, October 3, 2014

Tile of the Week #32

A new Tile of the Week entry, the third of four quarter-sized sewer tunnel tiles. This is a straightforward three-way intersection with a set of stairs leading up / down. A few rooms along the passage provide some space, perhaps for storage or something more sinister.

Tile of the Week #32 - Player version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

There are also two new Dungeons in Blue products available this week:

  • Ups and Downs is a set of level transition tiles: stairs and shafts. There are twelve half- and quarter-sized tiles in this collection.
  • Chambers and Rooms contains forty individual rooms on a transparent background that can be copied and pasted into the blank spaces of Dungeons in Blue geomorphs, providing additional customization options. There are three versions of each room in this set: one with no doors, one with standard doors, and one with secret doors. To make use of this set, you must have access to a digital paint package, Gimp, Paint, Photoshop, or similar, that supports cut and paste with transparency.

Friday, September 26, 2014

Tile of the Week #31

The latest Tile of the Week entry. This is the second of four quarter-sized geomorphs featuring new, sewer tunnels. This particular tile is a four way crossover connecting a sewer tunnel to a grand hallway.

Tile of the Week #31 - Player version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

And since you're here looking at sewer-related tiles, you may want to check out the latest sets of Dungeons in Blue, which are all sewer geomorphs: The Sewers One, The Sewers Two, The Sewers Three, and the Sewer Pack Bundle. All told, these sets contain 50+ stinkin' sewer tiles.

Friday, September 19, 2014

Tile of the Week #30

The latest Tile of the Week entry. This week's entry is the first of four quarter-sized geomorphs that include sewer passages. This is a new style of connected passage, and I'll be releasing three complete sets of sewer tiles Soon (TM).

Tile of the Week #30 - Player version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Friday, September 12, 2014

Tile of the Week #29

The latest Tile of the Week entry. I was digging through some old Diablo 3 screenshots, and found several with the map overlay displayed. This was inspired by one of the Cathedral level maps.

Tile of the Week #29 - Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Friday, September 5, 2014

Tile of the Week #28

The latest Tile of the Week entry. This week's crossroads, at first glance, appears to be a set of blocked up passages, but a little investigation shows a twisty passage connecting things up. Why were they blocked? I vote for chuds.

Friday, August 29, 2014

Tile of the Week #27

The latest Tile of the Week entry. Number 27 is a four-way crossing with some heat. Who knows what that statue is, perhaps the demon lord of lava and flame.

Friday, August 22, 2014

Tile of the Week #26

The latest Tile of the Week entry. This is another quarter-tile layout, a not-quite-connected four-way intersection with some stairs included.

Friday, August 15, 2014

Tile of the Week #25

The latest Tile of the Week entry. This and the next few week's entries are going to be quarter-tile intersections. This one is a fortified four-way, with some special treats in store for the unwary traveler.