Thursday, May 25, 2017

The Colony - Turn 15 - Monitoring Developments

First contact and, perhaps, first death?

Tuesday, May 23, 2017

The Colony - Turn 14 - Descent into the Den

The party has accepted a contract from the colony military to explore the area northeast of the colony and produce a map detailing what they find. The first thing they come across is a big ravine strewn with bones.

Thursday, May 18, 2017

The Colony - Turn 13 - Mapping

The party begins their first outdoor excursion. With a time limit on their contract, they've decided to head out immediately rather than take advantage of the Oakfell foreman's limited hospitality.

Wednesday, May 17, 2017

The Colony - Guns

It may not be apparent yet, but my PBEM game, The Colony, includes black powder weapons. We're using Labyrinth Lord as our core ruleset, but, as usual, I've tweaked a few things. Here's how black powder weapons work.

Monday, May 15, 2017

The Colony - Turn 12 - Road Trip

The party switches things up and heads into the great outdoors. They hope to earn some quick cash and, hopefully, determine the fate of Maarek's and Kessel's parents. They, along with several other workers from Oakfell, vanished into the woods several months ago.

Thursday, May 11, 2017

The Colony - Turn 11 - The Return

A relatively short turn, as the party is approaching their deadline to return to the White Tulip.

Monday, May 8, 2017

The Colony - Turn 10 - Peace in the Shade

The group has reached an accord of sorts with the mysterious humanoids they encountered in the old city beneath New Kavlin. Exploration continues in a new direction.

Thursday, May 4, 2017

The Colony - Turn 9 - Conversations in the Shadows

The party has stumbled upon an encampment of... something. Brigg the monk tries to talk to them, while Smoke warns the other about the possible threat.

Monday, May 1, 2017

The Colony - Turn 8 - Creeping

The party continues their explorations in the Old City beneath New Kavlin. Sim, Maarek, and Kessel return to the White Tulip after their excursion outside the city and tell the party what they've learned.

Saturday, April 29, 2017

The Colony - Turn 7 - Tunnel Crawl

Having secured the permission of their landlord to open the grate in the cellar of the White Tulip, the main party spends some time exploring the tunnels and chambers of the old city. They hope to find whatever is troubling the hostel's owner and guests.

Tuesday, April 25, 2017

The Colony - Turn 6 - Descent

Man, there are a lot of players in this group! Chicken herding at its finest! The party plans and executes its first descent into the so-called old city, the ruins beneath New Kavlin.

Monday, April 24, 2017

The Colony - Turn 5 - Breakfast

After encountering a pair of deadly rats in the cellar, various party members seem to think they've solved the problems plaguing the White Tulip. The owner, Mosk, is a bit skeptical about this conclusion.

Tuesday, April 18, 2017

The Colony - Turn 4 - Night Watch

The party has split up for the night, and those staying at the White Tulip plan on patrolling the place all night to see if they can figure out who or what is causing problems for the hostel's owner. They suspect something is either climbing out of the well or sneaking through the bars leading into the Old City beneath New Kavlin.

Saturday, April 15, 2017

The Colony - Turn 3 - In the Inn

Start Date: July 18, 1027, Evening
Start Status: Dinner at the Spoon
Start Location: The Tipsy Spoon

The Turn

After dinner, the party splits up. A large contingent heads out to find the White Tulip (after the day's scouting, a few people know where it is). Others divide up and start looking for rooms. Before leaving the Spoon, Mendel and Smoke ask the barkeep about the various houses for rent around the city. He suggests they inquire at the Landowner's Partnership, an organization that represents many of the smaller landowners in and around the city. Everyone agrees to meet again at the Spoon tomorrow evening for dinner.


Wednesday, April 12, 2017

The Colony - Turn 2 - Cruisin' the City


Early turns are long and filled with information, but they do lack in the action department. In part, this is people getting their game legs back, but it's also people getting familiar with the setting and figuring out where to go/what to do.

Thursday, April 6, 2017

The Colony - Turn 1 - Docking Maneuvers

And we're off! The first short turn to kick off the game and get players back in the groove of PBEM gaming.

Wednesday, April 5, 2017

The Colony - New Kavlin

After a long delay, we're finally starting up! If you're wondering what the Colony is, here's the intro post to the campaign. The first turn *should* go out tomorrow, and, as usual, I'll be sharing them here. Theoretically, we'll be doing two turns a week (Monday/Thursday).

Friday, March 3, 2017

The Colony - A Quick Update

Prompted by a comment on my previous Colony post (hi Marcus), here's a quick update on the state of the game.

Friday, January 6, 2017

New Year, New Campaign - The Colony

After The Wilds came to its rather inglorious end, I've been without a regular campaign. I've been toying with this idea for a while, and I just sent the teaser out to my usual crew of players last night. Hopefully, I'll get a few nibbles.

Thursday, January 5, 2017

PBE Games - Wrapping Up 2016

Yeah, I know. New Year's has come and gone, but better late than never. December was a busy month, but I managed to accomplish my goal of getting the last eight Dungeons in Blue Expansion Sets out the door. In total, the twenty-six Expansion sets contain just over 275 geomorphs, and you can get them all at a nice discount in the Expansion A to Z Pack. I also released Labyrinths, a set of thirty-two maze-like tiles that will turn any dungeon into a mapper's nightmare.

Labyrinths Preview

December also saw the release of a new Hexed Places outdoor setting, Denshi Ferry. Like all Hexed Places, this product details encounters, locations and rumors about a classic six-mile hex, in this case, a river border between civilization and the wilderness. Every Hexed Places includes a map of the region, plus details and brief stats for all encounters in a format that's easy to adapt to any OSR-friendly game system.

To round out 2016, I released a new Uncommon Ground texture pack. Corrosion is a grainy texture in various dull hues reminiscent of rust and verdigris. Like all Uncommon Ground products, it includes four color variants of the seamless texture and comes with a liberal personal and commercial license.

Looking ahead, I should have an update to the Dungeons in Blue Master List out in the next week or so. I'll also be updating the pay-what-you-want Tile of the Week Collection with the latest additions Soon (TM). Beyond that, I have a small set of entry and exit geomorphs in the works, as well as a new Hexed Places that will (hopefully) see the light of day this month.

That's it for now. Thanks for reading, and have a healthy and prosperous New Year!