I really need a snappy name for this project, but I'm not feeling inspired yet. I had the time to add to the previous map. I'm still using the same basic filling strategy with Ground Rules, and now that I have the edges finished off, it's easier to deal with a full hex at a time. Detailing out a hex worth of terrain takes me about 20 minutes now.
For reference, here's the original big hex map, including the hexes I adjusted by hand and the coastal randomization I did.
And here's the current state of the map.
I'll be hitting a couple wetlands hexes next, and I'm curious to see how well they hold up. Wetlands is the least 'clumpy' of the terrain types, so there could be some significant breakup there.