On the way there I run into the usual suspects, a couple skeletons that have hidden beneath the ledges and outcroppings of the hills, a creeper randomly wandering on the far side of the isle, assorted pigs and a wolf. I also find a new pit of doom. I'm really going to have to do something about these.
|Pit of Doom - this one is so deep I can't see the bottom.|
|Jungle - kind of dense actually.|
After restocking tools and dumping off some excess junk it's time to hit the trail again. This time I'm going to put out some trail markers so I can get back and forth a little faster. That takes longer than expected for two reasons:
- There's a creeper waiting to ambush me right outside my hovel. BAM! I get to spend a few minutes cleaning up the pit he left when he exploded and restoring access to my safe house.
- There's no real trail, so I start building one. After a few minutes I have cleared away most of the trees between my hut in the wall and the greenhouse site.
It still needs work, so I set to with axe and shovel. For the structure I have in mind I need about a 10x12 area cleared. Water spreads 7 squares from a source, and farmland stays irrigated within 4 squares of water, even flowing water, and wheat needs farmland, so the basic floor plan looks like this:
|Top view of the future greenhouse|
|Greenhouse basic layout|