What is it? PoE is a free-to-play action role-playing game (ARPG) with a server-based structure.
- It's been described as 'more Diablo than Diablo'. After my less-than-stellar experience with D3, I agree.
- There's a cash shop, which is mostly convenience / vanity stuff (no pay to win that I've seen).
- There's both party and solo play. All zones are instanced outside towns, so no player-killing unless you want it.
- There's PvP, but I haven't tried it.
- There are leagues and races (more below).
- All characters use the same passive skill tree, but start at different points.
- The skill tree is HUGE and perhaps overly complex: http://www.pathofexile.com/passive-skill-tree.
- All active skills (spells and attacks) come in the forms of gems.
- You use gems by putting them in socketed items.
- Gems / sockets are color-coded (red gems only work in red sockets).
- Gem sockets can be linked, which allows you to connect support gems to active gems.
- The item system is similar to most ARPGS, with prefixes and suffixes defining magic effects. There are the usual tiers of items: normal, magic, rare, legendary, super-awesome-special.
- There are also currency items that allow you to alter items or turn mundane stuff into magic stuff.
- Why? Because... sockets! A white chest piece with 6 linked sockets is awesome. Make it a rare and its super awesome.
- All human all the time.
- Classes are Marauder (beef), Witch (caster / summoner), Ranger (shooty), Duelist (fast melee), Shadow (roguish), and Templar (priest with annoying voice).
- BUT, it's very possible to run a melee ranger, or a shooty duelist, or a melee witch, because...
- All characters use the same passive skill tree.
- Act I is mostly coastal stuff, with a bunch of sea caves and a prison.
- Act II is woodland and abandoned ruins.
- Act III is mostly city and sewers.
- All zones are instanced and randomly generated.
- Octopus monsters that summon swarms of octopii.
- The usual variety of undead. Lots of undead.
- Spiders and snakes (that breath fire).
- Leagues are basically relaunched economies that run for a specific length of time.
- There's also a standard league that characters roll down to when a league ends.
- Races are one-off events that you start with a fresh character. They're arranged in seasons, and there are points that net you prizes at the end of the season.
- You win points for completing goals in races.
- Race characters that die (always?) roll over into the standard league, meaning they're a good way to farm basic gems and quest reward items.
- Races are hard, but really fun, and they provide an easy way to try out different classes.
- Characters are all prisoners who washed ashore from a shipwrecked transport.
- Art is quasi-realistic with a grim-dark style. Sadly act I is, IMO, the worst of the three for showing off art.
- Story is weak, but who cares? Action is the thing.
- There are some ongoing issues with desync, which seems to be a known issue.
- No character customization, a la Diablo II. All marauders are big dudes, all witches are wispy chicks.
- Do not read to global chat. The horror. The horror.
- The passive tree is very intimidating (but there are build guides for all classes on the forums).
- The Templar voice over is like a really bad Braveheart accent. Cringe-worthy.
And if you're just starting, one of my gaming buddies wrote an awesome new player's hints and tricks post on the official forums.
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