Showing posts with label PBE Games. Show all posts
Showing posts with label PBE Games. Show all posts

Thursday, January 10, 2019

PBE Games - Belated New Year's Update

Well, I've finally gotten around to providing a year-end wrapup of PBE Games releases. I think this listing covers everything released since the last post I did in December.

I'll start things off with Hexed Places - Dead Rock Spires, which takes its name from the natural pillars and buttes that rise above its barren wastes. Ancient stone piles atop many of these prominences mark the neolithic barrows of an unknown race. Sour Creek, the only water source in this rocky desert, carries a poisonous stew of chemicals that coats the rocks along its banks with black and orange crystalline deposits. Hexed Places include GM and player maps for a 6-mile campaign hex along with descriptions of interesting locales and encounters, extra odds and ends, and a random encounter table. The simple stat blocks provided are easy to adapt to most OSR games.

Next up are three triple packs of Dungeons in Blue geomorphs. Miscellany #1, Miscellany #2, and Miscellany #3 each contain 16 quarter-size tiles, each featuring dead ends, edges, corridor style transitions, or elevation changes. They simplify connections between disparate geomorph types. All three sets are available as part of a discount bundle.

Miscellany #1 Preview
Small Dungeons and Complexes work as standalone maps or as part of a larger geomorph style dungeon. Both include player and GM versions of each style of map. Here's a summary of the six new maps that fall into these categories:
  • Small Dungeons #28 shows a cave complex that hides a small lake. Cages and statues hint at this locale's dark purpose.
  • Small Dungeons #29 is a small mine with twisting passages and a few small, rough-hewn chambers.
  • Small Dungeons #30 shows a traditional dungeon complex divided in two by a deep chasm.
  • Complexes #28 depicts a tunnel or chasm that passed between two sheer cliffs. Rooms and chambers are cut into each cliff face.
  • Complexes #29 is a traditional dungeon with a large central hall, outer fortifications, and many side rooms.
  • Complexes #30 shows a large cavern with several water features. Smaller tombs are carved into the cave's walls.
Small Dungeons Map Pack #10 and Complexes Triple Pack #10 offer the usual discount on the items above. Finally, Small Dungeons Complete pulls all 30 Small Dungeons maps into a single discount bundle.

So there you have it, the end of 2018 wrapped up with a nice bow on top. Except, you know, no wrapping paper. Or bow. Thanks as always for reading. I hope you find something useful here. Happy gaming.

Complexes 29 Preview

    Thursday, December 13, 2018

    PBE Games - Almost Year-End Update

    As we wind our way to the end of the year, here's a quick update on new PBE Games releases. The first item on the list is Animal Companions, an OSR-friendly system for leveling mundane creatures such as dogs, mules, or horses. In addition to outlining rules for companion training and care, Animal Companions includes the Beastmaster, a character class that can tame powerful animal allies. You can check out an early/rough version of the material in Animal Companions right here.

    Next up are about a dozen Dungeons in Blue Complexes and Small Dungeons. Both types of products feature standalone and geomorph ready versions of VTT maps drawn in the classic blue style. Here's the full list:

    Complexes #23 Preview
    As usual, bundle deals offer access to multiple products at a discount.

    Looking ahead, I have three Complexes, three Small Dungeons, and three sets of assorted Dungeons in Blue geomorphs in the queue for 2018. There's also one more Hexed Places waiting in the wings. Early in the new year, I'll update the Dungeons in Blue Master List to include all products released this year.

    Here's a special offer for those willing to read this far: Pick up Animal Companions for a buck off using this link. This offer is good now through Christmas 2018.

    Thanks, as always, for reading this update. I hope the holidays treat you well.

    Friday, November 9, 2018

    PBE Games - Product Update

    Here's a quick update on PBE Games titles released in September, October, and early November, starting with a new Hexed Places:

    Sangha Jungle lies at the heart of an extensive tropical wilderness. The isolated location holds a variety of unusual creatures from an older era, as well as modern interlopers. A swamp, the Sucking Mire, stretches across the northwest portion of the region, making travel a slow and hazardous process. Southeast of the Mire, the ruin of the Shrine of Flowing Flame stands atop a lonely hill and offers visitors a view of the smoking peak of Ratnak, an active volcano. Who or what destroyed the shrine remains a mystery. Beyond Ratnak lies the Burned Land, a scorched waste of lava flows, blackened and dead trees, and soot-stained rock.

    Complexes #20 Preview
    New Dungeons in Blue products include six new Complexes and their associated Triple Packs:
    • Complexes #16 shows a traditional dungeon with many large pillar-lined rooms. An outdoor altar graces the dungeon entrance.
    • Complexes #17 is a network of large caverns surrounding an underground lake.
    • Complexes #18 shows a traditional dungeon complex with a large throne room and many narrow side corridors.
    • Complexes #19 depicts a lava-filled cave with many crystalline growths and steamy geysers.
    • Complexes #20 shows an underground arena surrounded by bleachers and a network of cage-filled rooms for beasts or gladiators.
    • Complexes #21 depicts a network of oddly regular, circular caves. Some contain pools of water; others hold strange objects.
    • Complexes Triple Pack #6 contains Complexes #16, #17 and #18.
    • Complexes Triple Pack #7 contains Complexes #19, #20 and #21.
    I've also published three new Small Dungeons:
    Finally, I've published a few one-off add-ons for Dungeons in Blue. Floor Grid is a single image of the floor pattern I use for all geomorphs. Dungeon builders can use it to cover unwanted features or carve out new rooms in existing tiles. Rock Formations contains close to 400 boulders, stones, crystals, and stalagmites plus a number of rock clusters and rough stone walls, all laid out in a single PNG image with a transparent background. Customize your Dungeons in Blue creations by cutting and pasting individual components into your geomorphic maps. Note that a handful of boulders and stalagmites from this set have appeared in previous Dungeons in Blue releases (notably Icon Packs One and Two), but there are still over 350 unique items in this product.

    Small Dungeons #23 Preview
    Looking ahead, the remainder of November and December should see the release of nine more Complexes, six additional Small Dungeons, and a set of miscellaneous tiles for Dungeons in Blue. I'll also be publishing another Hexed Places, Dead Rock Spires, and Animal Companions, a supplement for OSR games that adds leveling to party pets and beasts of burden, expanding upon ideas I wrote about here. It also includes the Beastmaster, a class inspired by a certain fantasy movie...

    That's it for now. As always, thanks for reading and happy gaming!

    Friday, August 17, 2018

    Tile of the Week #116 + Product Update

    Here is today's Tile of the Week entry plus some information on a few new PBE Games releases. This tile is a half-size sewer geomorph with several connected rooms and corridors.

    Tile 116 - Player Version



    All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy, and I'll be updating this soonish to include the last eight or ten tiles posted here.

    I've also published a handful (a big handful, actually) of new Mega Tiles and Complexes. For those unfamiliar, Mega Tiles are single quad-size tiles that are compatible with other Dungeons in Blue geomorphs. Complexes are dual-purpose, quad-size tiles. They include both a standalone version you can use as a one-shot dungeon and a geomorph-ready version you can add to a larger creation.

    Mega Tile 38 Preview

    Here's the brief summary of all the new products, along with a couple of product previews:

    • Complexes #13 shows a system of large caves that contain a small lake. The area is only reachable via holes in the ceiling.
    • Complexes #14 depicts a traditional dungeon with large, pillar-filled halls and chambers, two shrines, and a room with a huge, empty dais in the center.
    • Complexes #15 shows a large chasm or tunnel with two outdoor entrances. Various rooms and tunnels are carved into its sides.
    • Complexes Triple Pack #5 is a discount bundle containing all three of these products.
    • Mega Tile #36 depicts an enormous underground chamber surrounded by smaller rooms and four shrines.
    • Mega Tile #37 is a cave complex with many statues scattered throughout. An underground river, crossed by a bridge, cuts across one corner.
    • Mega Tile #38 features a traditional dungeon complex with several prominent features and new construction along one side.
    • Mega Tile #39 shows a cavern complex divided by a cliff face. Traditional dungeon corridors and rooms fill one corner of the geomorph.
    • Mega Tile #40 shows a single huge chamber containing many smaller rooms. A river featuring docks and bridges divides the space.
    • Mega Tile Five Pack #8 bundles all five new Mega Tiles into a single package at a discounted price.
    • Mega Tile Big Deal #2 offers a larger discount on Mega Tiles 21 to 40.
    Complexes 14 Preview
    With that, I believe I'm caught up with new releases. Thanks for reading and happy gaming!

    Friday, May 25, 2018

    PBE Games - New (and Not So New) Releases

    It looks like the last PBE Games update I did was sometime in March, so I guess I'd better catch things up. I've released a dozen new products since my last post on the subject, so without further ado...

    The High Density Bundle contains three new Dungeons in Blue geomorph sets that feature dense room layouts with lots of twisty corridors and confusing connections. Each of the sets is also available individually.

    High Density One Preview
    Three new Dungeons in Blue Complexes are standalone maps suitable for a one-shot adventure that also include geomorph-ready versions you can use to create a more elaborate dungeon or cavern complex.
    • Complexes #10 is a gauntlet of rooms and corridors filled with tricks and traps. It's the perfect challenge for a group of McGuffin seekers.
    • Complexes #11 depicts a maze of sewer tunnels. Place this dungeon beneath a town and populate it with your favorite filthy foes.
    • Complexes #12 shows a natural cavern complex with water features. Someone has excavated a tomb complex along the north side of these caves.
    • Complexes Triple Pack #4 is a discount bundle containing all three of the listed Complexes.
    Complexes Eleven Preview
    I've also finished off four new One Page tables. They're listed below, and they, along with the previously released One Page #26: Crafting Components are available in the One Page Pack #6 discount bundle.
    • One Page #27 Town Folk lists twenty villagers and city dwellers, each with his or her own problem. Use them to populate any fantasy town or hamlet.
    • One Page #28 Dungeon Features provides strange objects and odd terrain for your underground environment, each with its own trick or twist.
    • One Page #29 Minor Magic contains twenty magic items you can add to any fantasy role-playing game. Most have a single minor but useful power, but a few also temper benefits with consequences.
    • One Page #30 Trail Travails offers twenty minor obstacles and encounters that are ready to add to any cross-country trip.
    I think that brings things up to date. Upcoming titles include two new Hexed Places, a dozen or so additional Complexes, new Mega Tiles, and a few random Dungeons in Blue tile sets.

    Thanks, as always, for reading. Happy gaming!

    Thursday, March 15, 2018

    PBE Games - A Very Minor Update

    PBE Games hasn't published much since the last update I did as part of a Tile of the Week post, but here's a brief note about the most recent Dungeons in Blue releases.

    • Elevations - 16 geomorphs all depict staircases and level changes. While plenty of tiles have stairs leading to other levels, these add variations within a single level.
    • Base and Expansion A to Z Pack - This discount bundle includes all standard and expansion tile sets (Set A to Z and Expansion Set A to Z).
    • Special Tiles Pack - Another big bundle that includes all the oddball geomorph sets plus the various icon and room packs. Like the Base and Expansion pack, this bundle features a hefty discount.
    I do have several sets in the pipe, including two more Complexes bundles, and a triple pack of high-density geomorphs (you can see a preview from one high density set here). I also have two more One Page products and another Hexed Places ready to roll.

    So, like the title says, a very minor update. Thanks, as always, for checking things out.

    Sunday, December 31, 2017

    PBE Games - Year End Wrapup

    It's the last day of 2017 and time for a final update on PBE Games releases. December saw ten new products hit the virtual shelves, starting with six new Dungeons in Blue Complexes.

    Complexes Eight Preview
    • Complexes Four - A traditional dungeon complex with two entrances. Perhaps it's a secret way to cross an impassable mountain ridge.
    • Complexes Five - A mix of dungeon rooms and chambers and natural caverns. This dungeon has a single fortified entrance.
    • Complexes Six - These vast caverns feature altars, statues, and magic circles. Perhaps they seal away creatures or powers best left where they are.
    • Complexes Seven - This grand hall should be familiar to anyone who reads my Colony PBEM game.
    • Complexes Eight - A small temple connects to a  collection of caves that lead to a sizeable underground lake.
    • Complexes Nine - This map depicts a mine complex and also features prominently in my Colony PBEM game.

    As usual, these products are available in discount bundle form. Triple Pack #2 includes Complexes Four to Six, and Triple Pack #3 contains Complexes Seven to Nine.

    The final products for 2017 are two Hexed Places:

    • The Sharp Hills are a patchwork of dry and rugged terrain in the middle of an area of scrubby rolling hills and green plains. The Red River, which takes its name from its iron-stained water, splits the region into roughly equal halves. Prospectors seek gold, silver, and gems in these barren lands, but often find death instead.
    • Bitterblack Forest is a treacherous stretch of mountainous forest that offers a convenient shortcut between two trade routes. Rangers maintain a camp for travelers on the edge of the wood, but the ruin of Broken Ridge Tower serves as a grim reminder of the dangers hidden in the densely forested region. Despite rumors of a lost mine full of gold and silver, few dare to leave the road and risk the wrath of the powerful summoner said to live in the depths of Bitterblack Forest.
    These two Hexed Places round out Hexed Places Five Pack #2,  which also contains Crescent Lake, Denshi Ferry, and the Sand Coast, products released earlier this year. If you don't know what Hexed Places are, the free Compendium provides an overview of these overland sandbox mini-settings and includes a full map key and a brief summary of each product.
    The Sharp Hills Player Map
    With that, 2017 comes to a close for PBE Games. As always, thanks for taking the time to read this update. Have a safe and happy 2018!

    Saturday, October 28, 2017

    PBE Games - Have a Discount

    Deadly Blows was the first product I released under the PBE Games label, so it holds a unique place in my heart (and it's caused the death of more than one character). To share the love, I have a special discount running on this product from now until November 3rd. Click this link to pick up Deadly Blows for $0.99, a savings of about 33 percent of the current price of $1.49.

    What is Deadly Blows? Put simply, it's a set of critical hit tables that provide colorful and dangerous results for various attack forms. The six tables cover crushing, slashing and piercing weapons as well as biting, clawing and bludgeoning natural attacks. Deadly Blows is system agnostic and includes guidelines for integrating the tables into your favorite RPG. As the name implies, there are some deadly results in these percentile tables, but they're easy to tailor to your table's preferences. Each entry includes a severity rating, a description of the blow and one or more conditions that apply to the target. An included campaign summary sheet makes it easy to link table values to your chosen game's combat system. Use Deadly Blows to elevate the danger level in your next combat scene!

    Thanks for reading, and have a great weekend.

    Note: this special offer has expired. Stay tuned for more deals from PBE Games.

    Monday, October 23, 2017

    PBE Games - Dungeons in Blue and Stuff

    I've been remiss in keeping up to date with new PBE Games releases since... July. It's been a somewhat slow year for new products due to time constraints, with only 26 products on the list for release in 2017. Here's a summary of what has come out over the last four months.

    Wednesday, June 21, 2017

    PBE Games - Dungeons in Blue Update

    It's been a while since I've put out an update on PBE Games products, but that's OK, I've been pretty non-productive during the first few months of the year. Here's a quick look at recent (and not so recent) releases.

    Entries and Exits Revisited is a set of 16 quarter-sized tiles, each depicting either a surface entrance or a stairway leading to a new level within the dungeon.

    Three new Small Dungeons, geomorphs that can also be used as stand-alone maps, are also available: Small Dungeons #19, Small Dungeons #20, and Small Dungeons #21. You can also pick up all three at a discount in Small Dungeons Map Pack #7.

    All geomorphs are ready-to-use PNG-format files compatible with most virtual tabletops. Use them as-is, or combine them into larger maps using your favorite image processing software.

    Here are one-third scale previews of some of these packs.

    Entries and Exits Revisited

    Small Dungeons #20
    I hope you'll check out PBE Games's maps and other products and find something that enhances your game. Thanks, as always, for reading.

    Thursday, January 5, 2017

    PBE Games - Wrapping Up 2016

    Yeah, I know. New Year's has come and gone, but better late than never. December was a busy month, but I managed to accomplish my goal of getting the last eight Dungeons in Blue Expansion Sets out the door. In total, the twenty-six Expansion sets contain just over 275 geomorphs, and you can get them all at a nice discount in the Expansion A to Z Pack. I also released Labyrinths, a set of thirty-two maze-like tiles that will turn any dungeon into a mapper's nightmare.

    Labyrinths Preview

    December also saw the release of a new Hexed Places outdoor setting, Denshi Ferry. Like all Hexed Places, this product details encounters, locations and rumors about a classic six-mile hex, in this case, a river border between civilization and the wilderness. Every Hexed Places includes a map of the region, plus details and brief stats for all encounters in a format that's easy to adapt to any OSR-friendly game system.

    To round out 2016, I released a new Uncommon Ground texture pack. Corrosion is a grainy texture in various dull hues reminiscent of rust and verdigris. Like all Uncommon Ground products, it includes four color variants of the seamless texture and comes with a liberal personal and commercial license.

    Looking ahead, I should have an update to the Dungeons in Blue Master List out in the next week or so. I'll also be updating the pay-what-you-want Tile of the Week Collection with the latest additions Soon (TM). Beyond that, I have a small set of entry and exit geomorphs in the works, as well as a new Hexed Places that will (hopefully) see the light of day this month.

    That's it for now. Thanks for reading, and have a healthy and prosperous New Year!

    Sunday, December 4, 2016

    PBE Games - A Quick Update

    I've just released three expansion sets of Dungeons in Blue tiles, plus the usual discount Triple Pack.

    Here is a pair of one-third scale preview images.

    Expansion Set S
    Expansion Set U
    I've also published Scab Stone, a new Uncommon Ground texture pack. There's also a new Hexed Places called Crescent Lake available.

    Over the next few weeks, I should have all the remaining Expansion Packs out the door, along with a complete A to Z bundle. I also have the Dungeons in Blue Labyrinths Set ready to roll, but it may not hit until 2017. Finally, Denshi Ferry, another Hexed Places should also be finished this year.

    That's it for now. Thanks, as always for taking a peek, and I hope you'll check out the latest from PBE Games.


    Sunday, November 6, 2016

    PBE Games - New Dungeons in Blue

    I've just finished publishing three new Expansion Sets, plus a discount bundle Triple Pack, for Dungeons in Blue on DriveThruRPG/RPGNow. Here's a quick summary:

    • Expansion Set P contains nine full-sized tiles and includes a mix of traditional dungeon rooms and corridors, caves and mine tunnels.
    • Expansion Set Q has six half-sized and six full-sized geomorphs. They're evenly divided between caves and dungeons and include sewer lines and cross-tile water features.
    • The nine full-sized tiles in Expansion Set R include a fortified entrance, a small tomb complex and an underground prison as well as the usual selection of tunnels, chambers and caves.
    • Expansion Triple Pack Six includes all three sets at a discount price.
    Here are a pair of one-third scale previews to whet your dungeon-building appetite.
    Set P
    Set R
    I'm also happy to say that Expansion Sets S through Z are all in the can and ready for publication. I also have a small set of special tiles featuring labyrinthian corridors and passages ready to go. I plan on getting them all out the door before the new year.

    Thanks, as always, for reading. I hope you'll take a look at all the PBE Games products available on DriveThruRPG or RPGNow.

    Tuesday, October 11, 2016

    PBE Games - New Hexed Places

    I've just (OK, it was Sunday) released a new Hexed Places outdoor location. Surrounded by lowland forests and rounded hills, the waters of Crescent Lake are green and deep and still. The reclusive villagers of Chire scratch out a poor living farming the boggy lands around the lake, reminiscing about better days, when the now abandoned mine once brought wealth to the area. Travelers passing through the area keep careful watch after dark near the lake. Rumor suggests the villagers prey on passersby.

    Hexed Places are outdoor locations and encounters based on the classic six-mile hex format and OSR sensibilities. Use these locales as a quick side adventure, to fill out your campaign sandbox, or expand upon them to create a multi-session campaign. Each includes an overview of the region, expanded one-mile per hex maps for players and GMs (PDF and VTT format), encounter and rumor tables, and descriptions of individual locations, encounters, and features within the hex.


    Sunday, September 18, 2016

    PBE Games - New Stuff

    I'm breaking the long radio silence, but only briefly, to let you know about a few new PBE Games releases. Someday Soon (TM), things may calm down enough for more regular posting. Until then, this will have to do.

    I'll start with three new Dungeons in Blue expansion sets and the discount bundle that includes them all. Collectively they contain 45 geomorphs with natural caves, traditional dungeon rooms and corridors, assorted sewers, water features, lava pools and more.

    I've also released a new Uncommon Ground texture pack, Alien Ground, which depicts an oddly colored stone surface.

    Back to radio silence. Thanks for taking a peek.

    Expansion Set M - One-third Scale Preview

    Tuesday, April 26, 2016

    PBE Games - Not So New Things

    I'm so behind on all fronts, including PBE Games news. I haven't published much since the last update, The Sand Coast, but I have put out a couple new products since then. Here's a quick rundown on the latest Dungeons in Blue releases:

    All the geomorphs in these sets contain a mix of corridor styles and sizes, and several have cross tile features such as water, sewers and lava. I also tried to include a number of edge geomorphs in each of these sets, since even the best dungeon must end, eventually. Here are previews of each of these sets (one-third scale):

    Set J

    Set K

    Set L

    See what I mean about quick?

    Friday, February 19, 2016

    Hexed Places: The Sand Coast

    I've finally managed to dig my way out of other work and put together a new Hexed Places title, the sixth in the series. The Sand Coast is a barren stretch of coastline, complete with its own shipwreck and ruins.

    Hexed Places are outdoor locations and encounters based on the classic six-mile hex format and OSR sensibilities. Use these locales as a quick side adventure, to fill out your campaign sandbox, or expand upon them to create a multi-session campaign. Each includes an overview of the region, expanded one-mile per hex maps for players and GMs (PDF and VTT format), encounter and rumor tables, and descriptions of individual locations, encounters, and features within the hex.

    For a limited time (*), you can take a buck off the price of the Sand Coast by using this link to make your purchase.

    I should also mention DTRPG's slightly confusing Complete Your Collection sale. As I understand it, if you own part of a bundle from any publisher, you can round out the complete product by purchasing the items you're missing at the bundle price. I offer bundle deals for most PBE Games products, so now's a great time to round out your One Page or Dungeons in Blue collection.

    (*) Offer expires February 22, 2016

    Wednesday, January 6, 2016

    A (Late) 2015 Recap

    Looking back over the blog's post history, I see there's been well over a month of silence here. Even though the end of 2015 was quiet, I think a (belated) year-end wrap won't be a bad thing. Three major blog topics all came to an end within a few weeks of each other in November:

    • My Labyrinth Lord play-by-email game, the Wilds came to a bloody end when the party found themselves caught in a complex ambush in Blackpool Maze.
    • I finished the 100th Dungeons in Blue geomorph in my Tile of the Week series and decided that was a good ending point, at least for the moment.
    • My Minecraft city building project died a slow death, the victim of the ennui that I often feel after playing vanilla Minecraft for a couple of months.

    Of course, there were a few side posts here and there in 2015 too. I did a first look at the PC video games Skyforge and GRAV and did a write up of the deadly Cold Shades that killed off several of party followers in the Wilds. I also wrote a short piece on using the Mythic GM Emulator for NPC decisions, and posted regular updates on new PBE Games products -- more on that in a minute.

    One of the good things about having a couple big, focused series to write about is you always know what you're going to have on the slate. The bad thing is, when they end, it leaves a hole. In this case, it left three big holes. I don't think I'm done with the blog, but I find myself struggling to write. At the very least I should cull through some of the magic items that are now in the hands of the Necromancer in Blackpool and post them up here. Beyond that, we'll see. RPGs are in a holding pattern at the moment, and my list of current video games, Diablo III, Mechwarrior Online and Minecraft with the FTB/Direwolf20 mod pack are all fairly well-trod ground. I guess we'll see what the next month brings.

    As for PBE Games, well, the end of the year was quite busy. I've published 17 new titles since the last update. I'm not going to do an item-by-item list, it'd be embarrassingly long, but here are the highlights:


    As you can see, I wasn't a total slacker in December. I'm sure something new will come along, or I'll start a new game that will spark the desire to write about RPGs. Until then, not dead, just resting.

    Sunday, November 22, 2015

    Dungeons in Blue: The New Stuff

    It's been quiet here since the TPK in the Wilds, and the last Tile of the Week post in the series, at least for now. It's nice to have a posting break, especially since work's been a bit hectic lately.

    I took a look at my schedule of releases for 2015 and realized I need to push out some new products if I'm going to make my goal for the year. Here's a quick update on new Dungeons in Blue releases on DriveThruRPG.

    I've added three new expansion sets: Set D, Set E and Set F, along with the discount bundle that contains all three. Expansion sets are collections of varied geomorphs that include all the features and tunnel styles available in Dungeons in Blue. You'll find sewers, mines, extra wide corridors and caverns and cross-tile water features in these products. You'll also start seeing tiles that include...

    Lava! There are already lava tiles in Dungeons in Blue, but the new Lava Flows geomorph sets add cross-tile lava rivers and lakes that are perfect for a volcanic dungeon or a visit to the plane of fire. Lava Flows One, TwoThree and the discounted Lava Flows Triple Pack kick off this fiery addition to Dungeons in Blue.

    Here are a few preview images (one-third scale), to show you what these tiles look like.

    Expansion Set E Preview
    Lava Flows Two Preview
    That's it, for now! Thanks, as always, for reading!

    Tuesday, October 6, 2015

    PBE Games - August/September Review

    Time for another update on PBE Games releases. This post covers products published in August and September.

    First on the list are two new Uncommon Ground textures: Grated, a roughly hatched pattern that includes some funky color variants, and Fabricated, an abstract cloth pattern. Both these textures include four different versions and are licensed for private and commercial use.

    Next up are several Dungeons in Blue tile packs. I've released three new Expansion Packs, standard tile sets that use all the various corridors, waterways, sewers and other features found in previously released specialty packs. Expansion Packs are available individually or in a triple pack discount bundle. I've also released Border Bits, a collection of edge tiles to tidy up the dungeon perimeter.

    Expansion Set A Preview

    Finally, I've published the first discount bundle of Hexed Places. This product contains the first five Hexed Places outdoor encounter areas.

    The next couple months should see six new Expansion Packs, five new Mega Tiles, more Small Dungeons and a set of lava-based geomorphs for Dungeons in Blue hit the shelves. I also have a couple new Uncommon Ground textures and at least one more One Page table in the queue. I have more Hexed Places in the works too, but my progress on these is slower than I'd like, so no promises on delivery dates yet.

    That's it for now. Thanks, as always for reading.