"It's as if the place is abandoned," whispers Dagmarten.
"Maybe we scared them off, or deeper?" says Rawon. The cleric nods and falls in as the others move west toward the grate room, checking passages and rooms as they go.The rooms along the hall and just to the south are all empty, and most of the doors are open (the lever room is closed and appears undisturbed when Ingvild peeks inside).
While the others wait at the northwest intersection, Durego, Ingvild and Maro check the store room and tree altar. When they return, Maro is fuming. "They defaced the altar!" he growls when Rawon asks what's wrong.
"They marked it with Fraykulga's wolf head," adds Durego.
"So someone is still around," mutters Grendor.
"Maybe," says Ingvild. "The altar was dusty, so it wasn't too recent. Anything out here?"
Rawon shakes his head. "Nothing. Let's head south, and don't forget those big lizards."
Empty. Empty. Empty. All the northern rooms and passages show no signs of life and appear abandoned, aside from a few scattered bones, chunks of burned wood and scattered parts of a sleeping pallet.
A map refresher |
Raúguey grabs the nearest bench and heaves, lifting one end off the ground. "Ooof! These are heavy," he says.
Whatever reply Ingvild is about to make is cut off by the sudden clik-snap of crossbows! Bolts fly from the shadows, aimed at the front rank party members. [six bolts at Raúguey, Grendor, Strom and Ingvild.] One bolt bounces off Grendor's armor and another snicks past Raúguey's shoulder, but the rest clatter off walls and benches. Whoever or whatever fired the shots remains hidden in the darkness at the far end of the room, but those in front can hear whispering voices and scuffling sounds as these new foes reload.
Durego ducks outside the door and calls, "Rawon! Watch out! Crossbows inside!" Turning back to the door he says, "Get out of there, it's a trap!" As he speaks, the blatting cry of a warhorn sounds from the shadows.
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