After a few hours of negotiation, the party retires to the camp to discuss options and prepare for tomorrow's meet with the villagers. So far, so good. Will things continue in the same vein? Let's find out.
As
evening stretches on and the party sets its watches, there is a horn
call in the near distance, followed by an answering call from the
village. Shortly thereafter a trio of men, two hauling something big and
heavy on a pole, round the palisade and head for the gate. They pause
for a few moments, looking at the camp, then head inside. Light and the
occasional voice or laugh leak out of the palisade, but otherwise the
little enclave is quiet. The party maintains their usual watches and
spends a long time talking about the village and what else they might
obtain here. Raúguey and Ingvild seem anxious to move on, uninterested
in the negotiations, and Ohwatoo thinks there will be little to gain of
practical value, but the others want to spend at least part of the next
day talking with Tragor and his villagers. Maro seems keen on trade,
Durego wants information on the locale, and Mordikarr is interested in
talking with Cabola about her bear friend.
The night passes
quietly, and early the next morning the party is up and about. Shortly
thereafter, Tragor and a pair of villagers the group haven't spoken with
approach the camp, stopping a distance away. Maro and Raúguey go out to
meet the village leader and agree to send four into the village to
speak again. An hour later Maro, Raúguey, Mordikarr, and Durego head in,
Ohwatoo elects to stay in camp.
OOC: Going to summarize here, or I'll be writing all day...
Tragor
agrees to let Raúguey bring the sword of bees into the compound to see
what happens when he wields it near the hives. This draws the interest
of many villagers who watch the whole thing with some amusement. Sword
in hand he approaches the row of hives. Immediately bees begin to circle
the fighter, and land on the sword, which is soon covered with a dense
sheath of bees. The blade begins to vibrate in Raúguey's hand, and the
villagers are suitably impressed. After a few moments he backs away, and
the swarm returns to its usual activity.
Durego manages to pull
Belon aside and ask about the locale. The man is a little less
close-mouthed on his own, and Durego gets the sense that Belon wants
greater status than he has in the village. He tells Durego about the
nearby terrain. Bogs and ponds north and southwest, grassland to the
northwest, hills and forest to the south and southeast [Map updated].
The villagers don't venture too far from their home, so they don't have
much to say beyond that. There are no ruins within the surrounding
terrain, at least none that Belon knows of.
Raúguey shows his 'lucky' gold piece to various villagers, Tragor, Shelma, Belon, but none know anything about it.
Mordikarr
spends most of the morning talking with Cabola. She is not exactly
forthcoming, and he realizes that she is quite shy. Introducing Suren
and Ava breaks the ice, and it is clear, after she calls the bear,
Ironclaw, to her side, that she has the same talent he does. He learns
that she grew up in the village, and that her parents also had the
ability to speak with animals. She's clearly Tragor's friend and ally.
She doesn't seem to like Belon a whole lot.
Maro spends his time
with Tragor, offering the various trade goods the party is willing to
part with. The village leader is very reluctant to trade food, it's
clear he's worried about the coming winter. Eventually Maro trades the
two swords [Maro's bastard sword and Raúguey's long sword] plus 200' of
rope (half silk, half hemp), one of the barrels, and hammer for a
fair-sized bundle of furs, two small sacks of the flowers and seeds, two
jugs of mead, and some additional foodstuffs [7 days rations, all
Tragor is willing to trade away]. He reiterates that they have no
interest in coin.
None of the villagers seem interested in
traveling with the party, aside from a few ten- and twelve-year-old boys
who spend most of the day following the 'Bee Man' around making buzzing
noises. The adults seem to have little interest in history or the lands
beyond their own borders, and are secure in their little domain. Shelma
has a record of the village births and deaths, passed down to her from
the former priest. These records go back six generations, and there are
older records too, but they are mostly unreadable, the crude paper they
were written on is falling apart, the ink faded.
Maro asks Tragor
about storing some supplies at the village, perhaps visiting again in
the future, and Tragor seems amenable. He indicates they would be
interested in trading more furs for additional tools (axes, spades,
saws), weapons (bows, arrows, spears, swords), or liquor (in limited
amounts). When the elf asks about other traders, Tragor tells him they
are few and far between, mostly one or two men bringing weapons and
tools and trading for furs. He's cagey about naming names.
By
noon, you've fairly well wrapped up business. It seems that despite the
lack of useful trade goods you've made a positive impression, and that
you'll be welcome back if you return this way. Belon directs the party
to a trail, which leads away SSW through the low hills and after sharing
a final cup of mead, the envoys return to camp and with the others
prepare to hit the road after a quick bite to eat.
The group
heads south, following Belon's directions, skirting the east side of a
nasty looking maze of bogs and ponds. Afternoon finds them south of the
bog, and losing the trail, which split and twisted back toward the
enclave. "Guess they really don't venture too far from their village,"
says Durego.
OOC:
Ohwatoo has had time to make another Continual Light stone, who get's it?
Maro - remove the bastard sword from your inventory
Rawon - remove a barrel from your inventory
Raúguey - remove the long sword from your inventory
Group - minus 2 hemp rope, 2 silk rope, 1 hammer
End Date: September 13, Year of the Badger, afternoon
End Status: Back on the trail
End Location: The Wilds
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