Next I'm going to start sending in groups, each with a set of characteristics that include why they're here, how many they are, and how they got here. For example I may introduce a tribe of goblins looking for new territory since their old area is getting overpopulated. They're traveling in from the south-west on foot, they're well-prepared for survival, but they're relatively few in number. Another group might be a shipload of human refugees fleeing a distant war. They stole the ship, are poorly organized, and have little in the way of supplies. Where they land could well determine how long their pseudo-colony survives.
I figure I'll run about 100 years of this sort of thing, with new arrivals coming in randomly over time. Not exactly sure what system will be a fit for this, so I may pull together something in Fudge. I did a quick brainstorm on group motivations / attributes (really quick), and came up with this:
Why are they here?
- Looking for something
- Fleeing something
- Population pressure
- Invasion
- Leadership
- Numbers
- Unifying characteristics / aspects
- Underlying divisions
- Military
- Survival
- Trade
- Ship
- Land
- Magic
- Friendly
- Xenophobic
- Hostile
- Cooperative
- Neutral
- Which decade / year
Very cool. Looking forward to watching how civilization in the Nameless Coast shakes out. I even made a picture for it during my daily sketch the other day. Psuedo-colonists
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