Saturday, March 29, 2014

Black and White - Map Complete

Complete, but not done. This was really a test map, so calling it done is a bit of an overstatement. There are things I like and things I don't about this particular version. The speckled wall shadows and background fill pattern are pretty solid. The lava and water fills work, and the general look of the wall lines and doors are good. I'm less happy with the boulders, and I don't know about the shadows around statues and fountains now that I've used a speckle shadow for the walls. I inadvertently flattened a bunch of those objects, so I'm not going to rebuild them in this map.


So, complete. I added a border to tidy things up a bit, and that, as they say, is that.

Friday, March 28, 2014

Tile of the Week #5

The latest Tile of the Week entry. This is a more complicated moving wall piece, with multiple versions provided.

Thursday, March 27, 2014

Wilds - Tick Tock

Barricaded in the fire room, the party waits out the holds placed on Durego and Mordikarr, while examining the loot they've managed to recover.

Tuesday, March 25, 2014

WIP Black and White Revisited

Another iteration of this WIP test map. Since this is only a test it has some odd features (like matching crevices). It doesn't really make much sense as a dungeon any more, but it's been a nice little testbed for this style.

Monday, March 24, 2014

Wilds - Fortified!

While some of the party goes exploring in the nearest areas, others work on fortifying a position to hole up until the held party members recover.

Friday, March 21, 2014

Tile of the Week #4

The latest Tile of the Week entry. This time we have the classic rotating dungeon section. In this case, the rotation feature can be emulated on the VTT by rotating the entire tile, since the non-moving parts are symmetric. I'm still trying to figure out the best way to deal with moving walls on the VTT, something that allows the GM to show the players the various altered positions.

Player Version


All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, March 20, 2014

Wilds - Aftermath

The party survived the battle much worse for wear. Now they need a plan, or at least a course of action. They know a zombie-brute headed east, back toward the stairs, and they're pretty sure someone else, possibly the necromancer / spell caster, headed south. Now what?