Friday, September 27, 2013

Dungeons in Blue - Entries and Exits Set One Released

The mapping streak continues this week, with Dungeons in Blue Entries and Exits Set One. These geomorphs are focused on getting into the dungeon and delving deeper into the depths. Each tile contains either a surface access point or stairs leading to the depths, plus connections to the current level, of course.

This set rendered at 100px per five-foot square and fully compatible with the rest of the Dungeons in Blue line. It includes twelve tiles (EE1-EE12):

  • Six 50x50 foot tiles.
  • Six 50x100 foot tiles.
  • A map legend image detailing all map markup.
  • A one-third scale summary map showing all tiles.
  • A short readme PDF.
All maps are ready-to-use PNG-format files compatible with most virtual tabletops. Use them as-is, or combine them into larger maps using your favorite image processing software.

I've also updated the free Dungeons in Blue Master List with information on the latest releases, a new map legend, plus a preview of the next few Dungeons in Blue releases. The Master List includes preview images of all Dungeons in Blue products plus a small set of free sample geomorphs, so it's well worth grabbing. Upcoming products include:

  • Edges and Alcoves Set Two - more side and edge geomorphs.
  • Entries and Exits Set Two - the companion collection for the current release.
  • Tunnels and Passages - a big set of connection tiles with lots of corridors, caves, and passages.
  • Parts and Pieces Pack - a bundle deal that includes all the above-mentioned stuff, plus the previously released Icon Pack One and Icon Pack Two (all at a discount of course).

And speaking of discounts, it's been over six months since the release of Deadly Blows and Koslac's Crossing, so I've dropped the list price on both these products. You can see all these and more on PBE Games' publisher page.

Thanks for reading, happy dungeons!

Thursday, September 26, 2013

The Wilds - Black Water in Blackpool

"Stand back, just in case," says Raúguey, hefting the crowbar and eyeing the bar-lined door at the end of the water-filled hall. When the others nod their ready state, he jams the bar into the gap by the lock, and heaves. There's a creak, and then a sudden SCREE-SNAP as the lock mechanism twists, then breaks in the rusted frame. The door sloooshes inward then grinds to a stop against the submerged floor.

Wednesday, September 25, 2013

Photo of the Week - Mantis Makeover!

Today's photos were taken in my back yard. The first is about a month old; the second I took just a couple days ago. I'm fairly sure both these shots are of the same praying mantis (it's not like my yard has a ton of hiding places for big insects.
Young Mantis on Sage
Older and Wiser Mantis on Basil
Images copyright Mark A. Thomas
Creative Commons CC BY-NC 3.0

Monday, September 23, 2013

Wilds - Back to the Dungeon!

With a clear course of action in front of them, the party, at the urging of Saurabh and Raúguey, elect to spend a day exploring the area around the current camp to see if they can find a better site for the mules and guards. The old fire pit and trails in the ruins have made folk cautious. Leaving the camp in place and guarded by the usual suspects, the main party heads out to explore, using the old road as a guide, but diverting off the rough path to investigate anything interesting.

Thursday, September 19, 2013

The Wilds - Blackpool at Last?

Last turn the party found a ruin beside a vast lake, about where Vukota told them they'd find it. Could it actually be Blackpool Maze?

Wednesday, September 18, 2013

Photo of the Week - See?

I told you Indiana was kind of flat.


I took this on the drive out to one of my favorite little nature preserves, Weiler-Leopold / Black Rock Barrens, part of the Niches Land Trust. It's obvious Autumn is on the way. Lots of old and dying flower heads around.

But not everyone has given up on summer yet.


Images copyright Mark A. Thomas
Creative Commons CC BY-NC 3.0

Tuesday, September 17, 2013

Wilds - Hey Look! Ruins!

A few turns have passed, and not without incident. After discovering the skull on a stick and some other signs of activity, the party decided to attempt contact with whoever / whatever was encamped in the fortified cave they'd found. Leaving the bulk of the group at the camp near the little clearing, Maro, Mordikarr, Ingvild, and Dagmarten retraced the trail north to spy out the cave and see who they were dealing with, hopefully without being seen...