Monday, April 30, 2012

Minecraft - Then and Now

I played Minecraft off and on over the weekend, and fell into my usual trap of poking around on various projects with no specific goal. I tend to get distracted when I play this game, and this leads to me starting too many projects and not finishing them. Sunday I decided to clean up some loose ends.

Tuesday, April 24, 2012

Random - Creature Generator

I recently added a new set of tables to the random generator. This one produces short descriptions of mundane creatures, predators, herbivores, and such. It's loosely based on the Traveller creature encounters tables, but the results should provide some fodder for the imagination. Here are some sample results. The first two lines in each entry are the generated value, the rest are my notes.

Monday, April 23, 2012

Image Inspiration

Just a short note today: this tumblr feed right here is absolutely full of inspirational pictures of underground places, cave entrances, and catacomb-type locales. If you need an idea for a dungeon entrance, underground combat scene, or similar, it's a great place to start.

Saturday, April 21, 2012

New Belgium - Dig

This is a spring brew from New Belgium, who have become one of my favorite brewers. It's a very crisp pale ale with a very Spring-friendly hop profile. Lots of citrus, a hint of flowery, and a nice sharp and clean finish that leaves just a hint of malt behind. This is a great example of a well-hopped beer that doesn't fall into the OMG MOAR HOPZ trap. Pours clear and coppery with a floral / citrus aroma and a thick, creamy head that sticks around for a while, leaving moderate lacing. All in all a very nice brew, crisp and light enough to drink on warmer spring days, and with a great profile to pair with, say some good BBQ.

Thursday, April 19, 2012

Minecraft: Walls

This is a short one. I've been working on a wall design for the perimeter of my base of operations. These are the two best efforts (so far). What do you think? Both these images are huge, so click to enbiggen.
Stone topped


Wood topped


Wednesday, April 18, 2012

Minecraft: Dig It

I've been playing a bit of Minecraft off and on over the last couple days, mostly working in and around home base, finishing off the greenhouse (really!), and doing some other construction. I've decided on a pretty organic building strategy. Using the hill as a base and expanding from there. There have been a few changes.

Monday, April 16, 2012

Daruna - Alchemy

My Daruna game is a low-magic setting. In the distant past a magical cataclysm corrupted magic, making anything beyond minor spells dangerous to the caster. Despite the threat of permanent corruption, the benefits and advantages granted by even minor spells make such usage an accepted part of society. In addition there are two magic-like spheres on knowledge that are intrinsic to the setting, Alchemy and Artifice. I'm going to talk about Alchemy today, since one of my player's has actually expended character points into learning the skills involved, granting me the opportunity to go down the 'complex system no one but me will ever see' rabbit hole.