Indexes & Links

Friday, October 31, 2014

Tile of the Week #36

A new Tile of the Week entry for Dungeons in Blue. This week starts a four-tile series featuring curved corridors. Today's tile is a simple bend with a statue-filled circular chamber connected to the outer rim.

Tile #36 - Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, October 30, 2014

The Wilds - Corpse Run

Finally, we're back on the road. There was much wailing and whining and gnashing of teeth concerning logistics and gear, but we finally got it done. Here's the first turn of the new cycle...

Wednesday, October 29, 2014

A Bit More Hexing

This is another round of work on one of the hexes I posted here. I tweaked the hex sizes, text, and borders a bit, added scale information, some icons for the GM's version, and... something else I don't remember.

GM's / Icon Version

Players / No Icon Version
I'm still pondering how to deal with water / roads.

Tuesday, October 28, 2014

Some Hexing

A while back I did some work on a hex map sandbox, the Nameless Coast. I never really took it anyplace, because I kind of got lost in messing around with immigration history and population groups and how they moved into the area. I also think the area was too big, it's approximately twice the size of the state of Pennsylvania.

Anyhow, a few RPG.net posts started me thinking about hex maps again, and that led to messing around with the classic six-mile hex. From there I decided to subdivide into one mile hexes just to see where that ended up. Starting with a mountain hex, I ended up with this:

And a forest led to this:
Of course tiling these together is a bit messy, because there are overlapping partial hexes on the corners and edges. I'm not sure how I'd handle that. There's also the problem of roads and rivers crossing from hex to hex, and for a geomorph-ish approach, those are hard to do, though I guess you could standardize some cross-over points on the edges.

Anyhow, there's some random map musings.

Oh, if you're missing the Wilds updates, well, players are being disorganized, and work travel is interfering, so Monday's turn... wasn't. Soon (TM).

Friday, October 24, 2014

Tile of the Week #35

The latest Tile of the Week entry. As with last week's entry, this is a small multi-floor structure, two stories and two cellar variants. Note that as is sometimes the case, there are no real differences between the player and GM versions here. This is just a small house, nothing special. I provide both versions for completeness.

Thursday, October 23, 2014

Wilds - Still Shopping (and Other Things)

This visit to town has taken much longer than anticipated, in part because one of the chief logistics guys is traveling for work, but also because Things Have Happened (TM). Here's another quasi-organized update. Like the last one, it's a bit of wall of text, and represents several days back and forth with the players. I'm pushing to get back on the regular schedule in time for a Monday turn next week.

Wednesday, October 22, 2014

PBE Games - Mid-October Update

Here are the latest releases from PBE Games, now available on DriveThruRPG and RPGNow. The last couple weeks have been mostly about Dungeons in Blue, but there are a few other bits and pieces here too:

Here are a couple preview images from the above.

Fortified

Tombs and Crypts
And that's a wrap. If you want to keep up with the latest Dungeons in Blue information, you can always check out the free Master List, which I update with new and upcoming lists about once a month. For One Page, you can get the free One Page Index, which serves the same purpose.

Thanks as always for reading, have a great day!

Monday, October 20, 2014

Wilds - A Bit of Mapping

This is just a quick little update, a new version of the larger scale map I have for the Wilds. This one shows borders for Hembard Wilds, plus East and South Gorsebonn, and Islerkanne. The party is still in Auslaug, but Durego's been taken to the keep under guard...

25 miles per hex

Friday, October 17, 2014

Wilds - Chaotic Updates

This is a loong, potentially boring post covering the stuff going on in town. It's much less structured than the typical turn, because it's basically my accumulated responses to the ongoing Q&A / activities of the players as they deal with logistics and such. Read on if that's of interest. If not, here is an unrelated picture from an old post:

Cheery Eh?
OK, on with the stuff. Prepare for a lack of editing!

Tile of the Week #34

The latest Tile of the Week entry. This is a bit of a departure from the usual fare. It's a small tower with three above ground floors and a cellar. This entry, and next week's, are experiments in handling multi-floor structures like this. What do you think?

Thursday, October 16, 2014

Wilds - Update

Just a quick update on the game. The party is still dealing with loot, training, politics, and such in town (along with a hefty dose of carousing and drinking). Here's a little graphic I did to show some of the flags of the region, including one no one recognized on the ship they saw at the docks.


I threw these together using this flag creator, some additional images from openclipart.org,  and Inkscape.

Friday, October 10, 2014

Tile of the Week #33

The fourth Tile of the Week entry in the current quarter-geomorph series featuring sewer tunnels. This one depicts two different hallway styles meeting at a corner. A couple of planks create an improvised bridge across the sewer line, and a short stair leads down.

Tile of the Week #33 - Player version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, October 9, 2014

The Wilds - Oh Snap!

The group has been in town for a day. Their first night back was spent drinking and carousing in the local inn, where a pair of strangers challenged Rawon and Raúguey to drinking / arm-wrestling contests (respectively). Could these be some new fodder for the Blackpool grist mill? The next day...

Tuesday, October 7, 2014

PBE Games - The New Things

The last couple weeks most of the new releases have been Dungeons in Blue related, so the update post has been going into the weekly Tile of the Week post. However, if you don't check those out, here's the full listing of the latest stuff.

Monday, October 6, 2014

Wilds - Final Slog

As the two halflings leave the scene, several party members, Ingvild, Durego, and Maro, start to follow, hoping to change their minds about the party's role in their sons death. Raúguey of all people stops them. "They are not going to listen, no matter what you say. And we'll just create more hard feelings. We need to let things cool down." He turns to the sergeant, who is eying the party and the crowd with a worried expression. "Will you honor this medallion and provide us a place to stay?"

Friday, October 3, 2014

Tile of the Week #32

A new Tile of the Week entry, the third of four quarter-sized sewer tunnel tiles. This is a straightforward three-way intersection with a set of stairs leading up / down. A few rooms along the passage provide some space, perhaps for storage or something more sinister.

Tile of the Week #32 - Player version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

There are also two new Dungeons in Blue products available this week:

  • Ups and Downs is a set of level transition tiles: stairs and shafts. There are twelve half- and quarter-sized tiles in this collection.
  • Chambers and Rooms contains forty individual rooms on a transparent background that can be copied and pasted into the blank spaces of Dungeons in Blue geomorphs, providing additional customization options. There are three versions of each room in this set: one with no doors, one with standard doors, and one with secret doors. To make use of this set, you must have access to a digital paint package, Gimp, Paint, Photoshop, or similar, that supports cut and paste with transparency.

Thursday, October 2, 2014

Wilds - From Beyond the Grave!

The party has been stopped by the watch near the market square in Hustwood. Their ragged appearance drawing the sergeants attention...