Wednesday, July 11, 2012

Diablo 3 - Dye! Dye!

Another concise list of Diablo 3 information. This time it's all about fabulous color! The post covers the dye-based achievements, dye types, and dye vendors. Updated for Reaper of Souls. You can find more Diablo 3 pages here.

Tuesday, July 10, 2012

Hexmapped Again

This is another demo map created using the Fudge-dice table system I'm working on. I did this one a bit differently, using an alternate 'rule' for the map processing. If you've read the previous articles in this collection, you know there are several terrain tables that are sorted in numeric order. Each hex you generate is marked up with terrain and a table number. When generating a new hex, you use the lowest numbered table marked in the already generated surrounding hexes. Table I is a random table.

Thursday, July 5, 2012

Hexmap in Progress III - Complete!

Here's the final result for my latest randomly generated hexmap. Terrain-wise, I'm pretty happy with how this looks for a five-mile per hex map. The ocean terrain is still a bit fjord-like, but as I said before, I'm OK with an emphasis on land as opposed to water.

Wednesday, July 4, 2012

Homicide - Loose Ends

I'm starting to feel like this game has gotten a bit sloppy, so I'm going to do some bookkeeping and clean up and organize things a bit. There are a bunch of open threads, some of which may be irrelevant or easily closed off, and I want to be sure the main summary page is up to date.

Tuesday, July 3, 2012

Hexmap in Progress - Part II

I've done some additional map generation on this map, after tweaking the tables a bit more. I really need to sit down and rebuild the special sites tables to cover civilized vs. uncivilized lands. I also need to remember to follow my own rules, as I sometimes forget to check for special features in a hex, leaving me with too much blank space.

Monday, July 2, 2012

Island Forge Goes Live

Nyhm, the developer of Island Forge, dropped me a note to announce the game's full launch today. I wrote a couple of articles about the game a while back, and really do need to finish off that island I've been working on!

Anyhow, you can read the full announcement from the developer right here.

Diablo 3 - Worst. Armor. Ever.

Seriously. I get the whole, different looks for different people, but tell me please, who the heck wants to look like this? Unless demons have nightmares about clowns in the closet, this is about the worst design I've seen.