Thursday, June 7, 2012

Homicide - Where Were We?

Last session our planned scene, checking in with the forensics teams to find out what they'd discovered, was interrupted by a little scuffle when the suspected rental office thief fled the scene. He'd been hiding in the crawl space beneath the offices, and a uniformed officer flushed him out. Let's go back to our main scene and see how things go.

Tuesday, June 5, 2012

Minecraft - Build the Things!

I've made some progress on my new Minecraft build, I thought I'd share a few tidbits and images showing current progress.

Monday, June 4, 2012

Homicide: Forensics

When we left our detectives, Jeff was checking in with the forensics teams doing their thing at the apartment and the car while Evan was getting the ball rolling on some administrative leads. The net results were:

  • A warrant for Michell Allen's apartment is in the works.
  • Albert Burns has been picked up by the Indiana State Police at a traffic stop.
  • Wanted bulletins are out for Michelle Allen, Gabe Babbett, and Rose Marie Orr as persons of interest in a homicide investigation.
  • Babbett's truck has been flagged as a suspicious vehicle.
  • Records that will confirm Mom and Dad Marin and Mike Lewis's alibis are being pulled.
  • The anonymous call that lead to the body was from a distant pay phone, and the call was recorded. We'll pull that recording too.
  • Jeff reports the forensics teams have both pulled important information.
I've also boosted our Chaos level to 7, since things seem to be sprawling a bit.

Saturday, June 2, 2012

Homicide: Probable Cause

This is another turn of my ongoing Mythic GM solo game. I've made a couple changes to how I'm tracking this let's play, mostly to keep the turns focused on action rather than filling them with the game context. I've created a single page I'll be using to track the details of the game from the Mythic perspective. You can find the context right here. Note you can also see the posts in this series, in order, on the index page. I update that about once a week, depending on post frequency. Right enough about administration, on to the game.

Minecraft - The Tower

Just a short one today. I've set up the core of the ground to sky tower I set as a goal for my current let's play Minecraft. Standing atop this thing really gives you a new sense of the phrase 'reach for the sky'.

The Tower

Friday, June 1, 2012

Fire Swarm

One might expect a creature known as a Fire Swarm to be some sort of elemental being of flame and heat. Nothing could be further from the truth.

Stats and Such

This is just a reiteration of the method I use for describing items, creatures, and encounter details in a quasi system-free way. I use the Fate RPG ladder of difficulties to describe the attributes, skills, abilities, and features of whatever it is I'm talking about. The Fate ladder looks like this:

Value Descriptor
+6    Legendary
+5    Epic
+4    Superb
+3    Great
+2    Good
+1    Fair
 0    Average
-1    Mediocre
-2    Poor
-3    Terrible
-4    Abysmal

This is the same system as the one I used throughout my posts on my old blog, the RPG Dumping Ground, and it served me well. It's pretty easy to port various things described in this manner to other systems since the ladder provides both a numeric and descriptive reference.