Image by William McAusland |
Skeletal Ranger
- Number Appearing: 1d4
- Alignment: Chaotic
- Movement: 90' (30')
- Armor Class: 6 (or by armor worn)
- Hit Dice: 4
- Damage: 1d6+1 or by weapon (+1 damage)
- Save: 4th fighter
- Morale: 12
- Hoard Class: None
- XP: 200
- Undead Leadership - Skeletal Rangers can direct and lead up to 12HD of skeletons, zombies or similar undead, subject to the usual limitations of these lesser creatures.
- Implacable Tracking - These creatures can track the essence of living creatures through dungeon corridors or wilderness areas with a 90% chance of success. Reduce this chance by 5% per day.
- Warrior Skills - Skeletal Rangers can use most weapons, including missile weapons, shields, and armor. They will make use of any equipment they find.
- Improvised Healing - Skeletal Rangers can use bone, wood, steel and other materials to repair their skeletal forms. Once per day, the creature can use these materials to heal 1d4 HP of damage.
So there you have it, a nice skeletal tool for your Necromancer's arsenal. This creature was inspired by an early morning Diablo 3 session and that one skeleton that just wouldn't stop following me. Enjoy!
Some artwork copyright William McAusland, used with permission.
Some artwork copyright William McAusland, used with permission.
I like it.
ReplyDeleteThanks! I need to get back in the habit of posting a monster/item each week.
DeleteYah this is cool. I especially like the tracking and healing abilities. Makes them creepy!
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