Indexes & Links

Monday, September 29, 2014

The Wilds - Hike on

Heading for town, the party decides to fill in a bit more of the blank space on their maps.

Friday, September 26, 2014

Tile of the Week #31

The latest Tile of the Week entry. This is the second of four quarter-sized geomorphs featuring new, sewer tunnels. This particular tile is a four way crossover connecting a sewer tunnel to a grand hallway.

Tile of the Week #31 - Player version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

And since you're here looking at sewer-related tiles, you may want to check out the latest sets of Dungeons in Blue, which are all sewer geomorphs: The Sewers One, The Sewers Two, The Sewers Three, and the Sewer Pack Bundle. All told, these sets contain 50+ stinkin' sewer tiles.

Thursday, September 25, 2014

The Wilds - Truckin'

Back in known territory (more or less) the party heads for home, though the exact route is a little vague. This is a short turn covering some straight up travel days. No side trips, no exploration. The party has been this way a couple times now, so... short and sweet.

Tuesday, September 23, 2014

PBE Games New Releases

Here's a quick update on new PBE Games stuff from the past ten days:


I've also just updated the Master List, the free Dungeons in Blue index that contains image previews, general map key, product summary PDF with details and links for each Dungeons in Blue product, and free sample geomorphs. The latest update includes previews of several upcoming products: a new Small Dungeons map pack, a level-transitions tile set, and the three upcoming sewers geomorph sets that are Coming Soon (TM).

Here's a preview (one-third scale) of the Set Z geomorphs:

Dungeons in Blue Set Z Preview

As a bonus for loyal readers, here are a couple of discount codes for the latest Dungeons in Blue tile sets (valid through the end of September):


Aaand, that's it for this week. Stay tuned for further updates!

PS - those discount links are good for anyone, so feel free to share.

Monday, September 22, 2014

The Wilds - My Kingdom for a Road!

The party has been more or less lost for the last day or so, ever since the deadly encounter with the wisps (poor Jedit). Now they've seen some flying creature, perhaps looking for them, and they really want out of the woods.

Friday, September 19, 2014

Tile of the Week #30

The latest Tile of the Week entry. This week's entry is the first of four quarter-sized geomorphs that include sewer passages. This is a new style of connected passage, and I'll be releasing three complete sets of sewer tiles Soon (TM).

Tile of the Week #30 - Player version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, September 18, 2014

The Wilds - Woodland, Wonderland, Wanderland?

After the night chase, the death of the giant lynx kit Jedit, and most of a day hiking through dense woodland, the party is... not sure where they are. It's a big forest, someone has to get lost in it, right?

Monday, September 15, 2014

The Wilds - Blistered and Sore

With half the party exhausted, there's no choice but to stop and camp. Those most able secure and offload the mules and rub them down, while the others rest. Mordikarr pulls out the dwarf kettle and prepares a batch, trickling a bit into Ava's mouth to try and revive his feathered companion. She seems to respond, and the remaining doses are divided among the rest of the party, first to those most affected by the wisp-whine, then to the most exhausted. Rawon, from his prone position, suggests adding dose to the mules' water barrel to see if it has any effect.

Friday, September 12, 2014

PBE Games Title Update

This week's update is actually short! Amazingly, I'm pretty caught up on new product announcements, so this is will be quick:
Some previews.

Tile of the Week #29

The latest Tile of the Week entry. I was digging through some old Diablo 3 screenshots, and found several with the map overlay displayed. This was inspired by one of the Cathedral level maps.

Tile of the Week #29 - Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, September 11, 2014

The Wilds - Deadly Lights

"We have to get out of here," hisses Raúguey. "Those things are busy. Let's start creeping west, and put some distance between us and them."

"I go first," says Mordikarr, "Move quiet, move careful." The beastmaster slips between the first trees and quickly vanishes from those still trying to blink away the effects of the glowing creatures' whining call.

Monday, September 8, 2014

The Wilds - Dancing Lights

"We have to stop. They're too fast for us. Too close. We're better off together and facing whatever they are as a group than trying to fight and walk." Ohwatoo seems very sure of himself.

Raúguey, who has been pushing for more speed, looks back at the glowing spots flickering between branches and leaves. "Maybe you're right," he sighs. "Let's dig in. He hefts the sword of bees, and looks around for a good spot, but there is little to recommend anything within reach of the party's light sources. Just trees and undergrowth and...

Friday, September 5, 2014

Tile of the Week #28

The latest Tile of the Week entry. This week's crossroads, at first glance, appears to be a set of blocked up passages, but a little investigation shows a twisty passage connecting things up. Why were they blocked? I vote for chuds.

Thursday, September 4, 2014

The Wilds - Night Chase

Nothing like a chase scene at night to bring some focus to the party...

Monday, September 1, 2014

The Wilds - Ill-met by Starlight

After finding the corpses, and Maro's weird experience attempting to speak with one of the dead, the party is... freaked out. "We gotta get out of this place," mutters Durego.