Friday, December 9, 2016

Tile of the Week #109

Here is today's Tile of the Week entry. It's the last of four labyrinthian, quarter-sized tiles like those in the upcoming Labyrinths set for Dungeons in Blue.

Player version



All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Sunday, December 4, 2016

PBE Games - A Quick Update

I've just released three expansion sets of Dungeons in Blue tiles, plus the usual discount Triple Pack.

Here is a pair of one-third scale preview images.

Expansion Set S
Expansion Set U
I've also published Scab Stone, a new Uncommon Ground texture pack. There's also a new Hexed Places called Crescent Lake available.

Over the next few weeks, I should have all the remaining Expansion Packs out the door, along with a complete A to Z bundle. I also have the Dungeons in Blue Labyrinths Set ready to roll, but it may not hit until 2017. Finally, Denshi Ferry, another Hexed Places should also be finished this year.

That's it for now. Thanks, as always for taking a peek, and I hope you'll check out the latest from PBE Games.


Friday, December 2, 2016

Tile of the Week #108

Here is today's Tile of the Week entry. It's the third of four labyrinthian, quarter-sized tiles like those in the upcoming Labyrinths set for Dungeons in Blue.

Player version




All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Friday, November 25, 2016

Tile of the Week #107

Here is today's Tile of the Week entry. It's the second of four labyrinthian, quarter-sized tiles like those in the upcoming Labyrinths set for Dungeons in Blue.

Player version




All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Friday, November 18, 2016

Tile of the Week #106

Here is today's Tile of the Week entry. It's the first of four labyrinthian, quarter-sized tiles like those in the upcoming Labyrinths set for Dungeons in Blue.

Player version



All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Sunday, November 6, 2016

PBE Games - New Dungeons in Blue

I've just finished publishing three new Expansion Sets, plus a discount bundle Triple Pack, for Dungeons in Blue on DriveThruRPG/RPGNow. Here's a quick summary:

  • Expansion Set P contains nine full-sized tiles and includes a mix of traditional dungeon rooms and corridors, caves and mine tunnels.
  • Expansion Set Q has six half-sized and six full-sized geomorphs. They're evenly divided between caves and dungeons and include sewer lines and cross-tile water features.
  • The nine full-sized tiles in Expansion Set R include a fortified entrance, a small tomb complex and an underground prison as well as the usual selection of tunnels, chambers and caves.
  • Expansion Triple Pack Six includes all three sets at a discount price.
Here are a pair of one-third scale previews to whet your dungeon-building appetite.
Set P
Set R
I'm also happy to say that Expansion Sets S through Z are all in the can and ready for publication. I also have a small set of special tiles featuring labyrinthian corridors and passages ready to go. I plan on getting them all out the door before the new year.

Thanks, as always, for reading. I hope you'll take a look at all the PBE Games products available on DriveThruRPG or RPGNow.

Friday, October 21, 2016

Tile of the Week #105

Here is today's Tile of the Week entry, the fourth in a series of quarter-size tiles depicting intersections that include mixed corridor widths.

Tile 105 - Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Friday, October 14, 2016

Tile of the Week #104

Here is today's Tile of the Week entry, a quarter-sized tile with a 20-foot wide corridor and two connecting 10-foot wide side passages.
Tile 104 - Player Version




All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Tuesday, October 11, 2016

PBE Games - New Hexed Places

I've just (OK, it was Sunday) released a new Hexed Places outdoor location. Surrounded by lowland forests and rounded hills, the waters of Crescent Lake are green and deep and still. The reclusive villagers of Chire scratch out a poor living farming the boggy lands around the lake, reminiscing about better days, when the now abandoned mine once brought wealth to the area. Travelers passing through the area keep careful watch after dark near the lake. Rumor suggests the villagers prey on passersby.

Hexed Places are outdoor locations and encounters based on the classic six-mile hex format and OSR sensibilities. Use these locales as a quick side adventure, to fill out your campaign sandbox, or expand upon them to create a multi-session campaign. Each includes an overview of the region, expanded one-mile per hex maps for players and GMs (PDF and VTT format), encounter and rumor tables, and descriptions of individual locations, encounters, and features within the hex.


Friday, October 7, 2016

Tile of the Week #103

Here is today's Tile of the Week entry. This is another quarter-sized, four-way crossing that brings together several passages of different sizes.

Tile 104 - Player Version




All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Friday, September 30, 2016

Tile of the Week #102

I've been working on some new Dungeons in Blue Expansion Sets recently, and I decided to put together a few small transitional tiles and release them here. Today's Tile of the Week entry is a basic crossroad linking 10-foot corridors to a larger 20-foot hallway.

Tile 102 - Player Version




All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Sunday, September 18, 2016

PBE Games - New Stuff

I'm breaking the long radio silence, but only briefly, to let you know about a few new PBE Games releases. Someday Soon (TM), things may calm down enough for more regular posting. Until then, this will have to do.

I'll start with three new Dungeons in Blue expansion sets and the discount bundle that includes them all. Collectively they contain 45 geomorphs with natural caves, traditional dungeon rooms and corridors, assorted sewers, water features, lava pools and more.

I've also released a new Uncommon Ground texture pack, Alien Ground, which depicts an oddly colored stone surface.

Back to radio silence. Thanks for taking a peek.

Expansion Set M - One-third Scale Preview

Friday, July 15, 2016

Tile of the Week #101

I haven't done a Tile of the Week entry in eons, so I thought it was time to add to the collection. This tile is a standard geomorph with some symmetry. I think it looks like a grand entryway of some sort.

Player Version


All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Tuesday, May 24, 2016

What's Going On?

One of my extremely loyal fans (a.k.a. my gaming buddy Mike), mentioned that it's been almost a month since my last post. I've mostly been tied up with real-life stuff like work, and my free time's been divided between a bunch of random stuff like...

Tuesday, April 26, 2016

PBE Games - Not So New Things

I'm so behind on all fronts, including PBE Games news. I haven't published much since the last update, The Sand Coast, but I have put out a couple new products since then. Here's a quick rundown on the latest Dungeons in Blue releases:

All the geomorphs in these sets contain a mix of corridor styles and sizes, and several have cross tile features such as water, sewers and lava. I also tried to include a number of edge geomorphs in each of these sets, since even the best dungeon must end, eventually. Here are previews of each of these sets (one-third scale):

Set J

Set K

Set L

See what I mean about quick?

Tuesday, April 12, 2016

Minecraft - Rebuilt (ish)

It's taken a while, but my new base is (mostly) back up and running. Moving your entire network takes a bit of planning, because once you shut down your ME system, all your stuff is stored in memory modules that you can't access, and all your auto-crafting stuff is offline. You also have to deal with wiring and power (or the lack thereof) issues.

Thursday, April 7, 2016

Assembling Geomorphs in Gimp

As you probably know, I produce a line of geomorph tiles for VTTs called Dungeons in Blue. I was chatting with a customer via email recently, and they asked how to assemble geomorphs into complete maps without using an image editing program. I didn't have a good solution for them and eventually discovered that they felt Gimp was a bit too complex for such as simple task.

Monday, March 28, 2016

Minecraft - A Short Break

I guess I should have posted something before I took a week away from the computer to do some house-sitting! This is a quick update about the stuff I was doing before the break.

Friday, March 4, 2016

Minecraft - Tech Overload

Looking around my shop today, I don't see many changes, but they're there, honest! Last post I set up the core of an Applied Energistics system, but it wasn't completely functional. I spent most of my gaming time this past week expanding and improving the AE system. it's now fully operational, and it has access to all my stored raw materials. Here's what things look like now.

AE Improvements


Tuesday, February 23, 2016

Minecraft Machines and Technology

This week, I think I actually accomplished some stuff in my Direwolf20 mod pack world. Last update, I dealt with some niggling stuff, but I didn't feel like I had much to show for my efforts. There's more to show this week, so without further ado...

Applied Energistics: Beginnings

Friday, February 19, 2016

Hexed Places: The Sand Coast

I've finally managed to dig my way out of other work and put together a new Hexed Places title, the sixth in the series. The Sand Coast is a barren stretch of coastline, complete with its own shipwreck and ruins.

Hexed Places are outdoor locations and encounters based on the classic six-mile hex format and OSR sensibilities. Use these locales as a quick side adventure, to fill out your campaign sandbox, or expand upon them to create a multi-session campaign. Each includes an overview of the region, expanded one-mile per hex maps for players and GMs (PDF and VTT format), encounter and rumor tables, and descriptions of individual locations, encounters, and features within the hex.

For a limited time (*), you can take a buck off the price of the Sand Coast by using this link to make your purchase.

I should also mention DTRPG's slightly confusing Complete Your Collection sale. As I understand it, if you own part of a bundle from any publisher, you can round out the complete product by purchasing the items you're missing at the bundle price. I offer bundle deals for most PBE Games products, so now's a great time to round out your One Page or Dungeons in Blue collection.

(*) Offer expires February 22, 2016

Tuesday, February 16, 2016

Minecraft - Housekeeping

Last week's post covered some of the changes/improvements I made to my base in my current game of Minecraft. Since then, I've been doing a bunch of random stuff, but I don't seem to have a lot to show for my efforts. Call it housekeeping. Much like my activity this past week, this post is probably going to be a bit disjoint.