Thursday, April 9, 2015

Wilds - Turn About

As the others debate where to go next, Raúguey takes an interest in the statues while Strom Maro,
Ingvild, and Ohwatoo examine the open sarcophagus.

Wednesday, April 8, 2015

PBE Games Update

Time for another update on new PBE Games releases. This post covers late March and early April releases. Most of these are Dungeons in Blue related:

  • Mega Tile Eleven is a traditional dungeon complex with a fortified exterior entrance.
  • Mega Tile Twelve depicts a surface location, a small church with outbuildings and a graveyard. It has stairs / passages down too.
  • Mega Tile Thirteen has stairs and passages that link up with Mega Tile Twelve, so you can use the two tiles as a complete dungeon complex.
  • Mega Tile Fourteen is a large cavern cut by several chasms. Walls and drawbridges protect the crossing points.
  • Mega Tile Fifteen shows a watery cave with a few signs of occupation: a dock, a magical circle, and a few boards along the coastline.
  • Mega Tile Five Pack #3 is a discount bundle that includes these five Mega Tiles.
  • Transitions Two is a set of sixteen 50 x 50 foot tiles that show transitions between various corridor and cave types.
  • Sanded is an Uncommon Ground texture that depicts a smooth grainy stone texture.
Here's a look at a few preview images (one-third scale). You can see previews for all these new products on DriveThruRPG or RPGNow.

Mega Tile Twelve preview

Mega Tile Fifteen preview
Transitions Two preview
You may have noticed some rough, pillared passages in the Transitions Two preview. That's a new style of tunnel / chamber I've added to Dungeons in Blue. I use it for new construction and rough mineshafts. I have three sets of tiles in this style Coming Soon (TM). I'll also be putting out some full mixed tile sets in the near future. These expansion sets will make use of all tunnel, cave, and room formats. Again, Coming Soon (TM).

That's it for now. Thanks, as always for reading.

Monday, April 6, 2015

Wilds - Tomb-inated

The group continues to explore the underground complex they've discovered in hopes of finding their lost, dead companions.

Friday, April 3, 2015

Tile of the Week #67 and #68

The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. Each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.

Tile #67

Tile #68

All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, April 2, 2015

The Wilds - Crossroads is Under Attack!

"Be careful," says Dagmarten as he, Mordikarr, and Saurabh watch the others move toward the bowl, scouts in the lead. Ingvild nods, then he and Rawon start their careful descent. The pair circles the entire rim, then circles down, checking each of the doorways as they go. Once at the bottom they check the pool, and Ingvild tests the liquid with a branch. The pair returns to the rim, and the others gather near one of the big stone pillars.

Monday, March 30, 2015

Wilds - Where did Every-body Go?

After viewing the scene at the death camp, most party members want to follow the tracks leading away from the camp to see if they can figure out what's happened to the remains of their comrades. Several members of the group take the time to relieve the mules (and themselves) of some of the excess baggage they're carrying, caching everything beneath a rock ledge and covering it with spare cloaks and piled rocks. The scouts are already on the move. Rawon, Mordikarr and Ingvild take the lead, with Ohwatoo following. The others bring up the rear.

Friday, March 27, 2015

Tile of the Week #65 and #66

The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. Each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.


Tile #65
Tile #66

All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.