Thursday, December 4, 2014

Wilds - The Road Home

After a much needed rest and a good night's sleep, the group is ready to head back. Durego's regular reminders about the judgement hanging over (most of) the group's head have begun to weigh on folk, and everyone is ready to lay the issue to rest. With FOB1 unsafe, the group decides to use Needle Spire to cache their excess goods, lightening the load for the return trip, and allowing them to bring out more supplies when they return. They settle on the walled-up icy-cold spire destination as the best place to store their supplies.

Monday, December 1, 2014

Wilds - Cleanup, Aisle Z

The zombie owlbear abomination has been defeated. All that's left is to try and find the parts and pieces of Locky that remain, and get the hell out of here.

Friday, November 28, 2014

Tile of the Week #40

The latest Tile of the Week entry. This is the first of four quarter-sized tiles, each with a cross-tile stream running along one edge. You can combine these by matching up the stream-sides in any combination to create short river sections. You can also pair them up with tiles #11 and #12 to create more combinations.

Tile 40 - Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Also, if you didn't see it go by in my G+ stream last week, the first Hexed Places map, The Gray Ribs, is now up on DTRPG. Hexed Places are sandbox-ish, outdoor hex maps based on a single six-mile hex. Each includes a bit of background, some rumors, site-based encounters, and a general encounter table. They're mostly OSR-ish, but they could easily be adapted to any fantasy RPG.

Monday, November 24, 2014

Wilds - That's no Halfling!

The party has sprung the necromancer's trap, will they survive the encounter with the undead abomination?

Friday, November 21, 2014

Tile of the Week #39

The latest Tile of the Week entry. This is the fourth in a series of curved corridor tiles. It features a pair of disconnected bends, one with a strange object on a pedestal.

Tile #39 - Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, November 20, 2014

Wilds - Find the Halfling!

The main party has used the spires to head to the Blackpool Maze area. The goal: get Locky's remains and get them back to base camp so they can return them to Locky's family. Let's see how that goes, shall we?

Tuesday, November 18, 2014

Wilds - Back to Blackpool (almost)

Better late than never. The party's being a bit slow on decisions, possibly from too much ale on their recent visit to town. We'll be sending in ninjas shortly to get things moving. Since the cast is ever-changing, I've included the current roster, watches, and marching orders in this turn for those playing along at home.