Saturday, December 14, 2013

Minecraft: The New Era - Day Three-Five (Ah, Death!)

Yep, it only took three days to die. After spending the night in the village I stumbled over, I ran outside a bit too quickly for someone with one life left. A skeleton put an end to me, and we know what that means... respawn!

Friday, December 13, 2013

Minecraft: The New Era (Day Two)

Another day, another aaah, run away! After spending the night huddled in my little hole in the wall, I ran outside, hoping to find something useful. Instead I found several zombies, a giant spider, and a couple creepers. I managed to defeat the horde and gained a bit of string and some rotten meat for my troubles. At least I won't die of starvation.

PBE Games - Catching Up

I failed Marketing 101 last week, because I didn't announce the new stuff. Here's the list from this week and last:

I'm working on rounding out the terrain-based tables over the holidays. Mountains and hills are done, with arctic, wetlands, and jungle in the works. I also have two dungeon-based One Pages plus the next three Dungeons in Blue Small Dungeons almost ready to roll out.

Lastly, I'm working on a quick set of Dungeons in Blue tiles that are simple corridors and intersections. One of my customers noted a distinct lack of plain connections, so I thought I'd pull together a quick set to fill the void. This should be done later today.

Edit: aaaand done! Corridors and Intersections is now available as pay what you want.

That's it for today. Have a good weekend!

Thursday, December 12, 2013

Minecraft: The New Era (Day One)

I haven't played Minecraft in quite a while. I went through a period of messing with mods, including some huge mod-packs full of technology and such, but got tired of keeping them up to date with core changes. Since things have changed a lot since the last time I really delved into the game, I decided to start from scratch with a vanilla world and check out what's new. Day one begins...

The Wilds - The Trail Goes Cold

Last time the party was quasi-pursuing a group of troglodytes through the dungeon, hoping to finish off the pack before the creatures set an ambush or doubled back. The group got sidetracked when they rescued a human... slave? prisoner? food-source? from a pit in one of the nearby chambers. Carrying on...

Friday, December 6, 2013

Firefall - Battleframe Progression

I got tired of digging through the wiki for this stuff, so... tables!

Note that this information is now completely out of date. Retained for posterity.

Frame Constraint Resource Item 1x45 Accord Merit Point 3x10 Accord Merit Point
Accord Assault Methine Assault Accumulators Weapons Grade Crystite Hardened CPU
Firecat Nitrine Firecat Thermocouples Tactical Firmware Milspec Actuator
Tigerclaw Octine Tigerclaw Transducers Weapons Grade Crystite Classified Energizer
Accord Biotech Xenografts Biotech Nano-Manipulators Tactical Firmware Hardened CPU
Dragonfly Biopolymer Dragonfly Bio-Diffusors Weapons Grade Crystite Milspec Actuator
Recluse Petrochemical Recluse Nano-Toxins Tactical Firmware Classified Energizer
Accord Dreadnaught Ceramics Dreadnaught Dampeners Weapons Grade Crystite Hardened CPU
Arsenal Radine Arsenal Magnetic Accelerators Weapon Grade Crystite Classified Energizers
Mammoth Silicate Mammoth ArcNodes Weapon Grade Crystite Classified Energizers
Rhino Carbon Rhino Energizers Tactical Firmware Milspec Actuator
Accord Engineer Toxins Engineer Arrays Tactical Firmware Hardened CPU
Bastion Regenics Bastion Dielectrics Weapons Grade Crystite Milspec Actuator
Electron Anabolics Electron Accelerators Tactical Firmware Classified Energizer
Accord Recon Iron Recon SIN Configuration Module Weapons Grade Crystite Hardened CPU
Nighthawk Copper Nighthawk Target Acquisition Unit Weapons Grade Crystite Classified Energizer
Raptor Aluminum Raptor Electroconductors Tactical Firmware Milspec Actuator

Item Thump Dump Copacabana Trans-Hub Command Sunken Harbor
Classified Energizer x x x
Hardened CPU x x
Milspec Actuator x x x
Tactical Firmware x x
Weapon Grade Crystite x x

Wilds - Follow that Trog!

Last post the party was finishing off several trogs in a brief battle. Some of the party had spotted more creatures fleeing the scene, and the group was slightly split by room configuration. What could possibly go wrong?