Saturday, June 30, 2012

Hexmap in Progress

This is another iteration of my hexmap random generator project. I decided to throw this out as a work in progress, so you can see how things have been working out. This map is about a third-done, and I've changed up the process I'm using a bit.

Friday, June 29, 2012

Diablo 3 - Act IV Books and Dungeons


The final chapter in the four part series outlining the books and dungeons required for various campaign achievements in Diablo 3. These entries cover Act 4. As always, the index is a good place to look for other Diablo 3 stuff.

Thursday, June 28, 2012

Diablo 3 - Calling a Spade a Spade

At least Blizzard is doing their part in the drug war...
And yes, that's supposed to be humor.

Wednesday, June 27, 2012

Diablo 3 - Boss Affixes

Another in a series of concise game data listings. See the index page for a full listing of related articles.

Today's list covers boss and champion affixes, the modifiers that give boss creatures and champion packs their deadly powers. These are culled from various sources and personal pain. As always if you see something missing or incorrect, leave a note in the comments and I'll correct it.

I use the term "boss" to refer to unique monsters and their minions and champion packs. I try to use champion when talking about affixes that can only apply to champion packs.

Diablo 3 - Act III Books and Dungeons


Another concise listing of the book and dungeon locations, this time for act 3 achievements. You can find more Diablo 3 pages here.


Tuesday, June 26, 2012

Homicide - Long Time, No Body

It's been a while since we've checked in on our detectives. I blame Diablo 3. Let's dive back in and get things moving!

When we left, Detectives Stacy and Long had just found Michelle Allen dead in her own apartment; an unexpected twist, since the pair were beginning to suspect she was was Scott Marin's murderer. The fact that she's dead doesn't mean she isn't, but a dead murderer isn't very satisfying. We'll press on.

Monday, June 25, 2012

Minecraft - Work in Progress

Lest you think I've forgotten about my Minecraft let's play build, here's an update. There's not a ton of visible progress, because my giant tower project has been consuming huge piles of blocks. Since I've decided to emphasize glass on the top floors, this means digging sand, then cutting wood, and then melting sand to glass.  Did I mention it was a lot of blocks?